Let’s be honest: Starfield is just Bethesda’s overpriced mod of No Man’s Sky. You’ve got planets that are mostly empty, endless resource grinding, and a storyline so dry it makes toast jealous. No Man’s Sky at least has color and a weird alien aesthetic. Starfield feels like a sad, gray PowerPoint presentation in space. Yeah, the lighting is nice. Congrats. It’s a boring game with RTX turned on.
Oh, I didn’t realize “toddlers” liked vibrant color and engaging exploration. Should’ve known gray menus and emotionless NPCs were for mature adults only.
You know what’s actually immature? Acting like a smug contrarian because you didn’t understand how to pace yourself in a real RPG. It’s not Starfield’s fault you’ve got the attention span of a goldfish on Monster.
Right, because “real” RPGs involve 40 hours of walking between menu screens and pretending you’re a galactic UPS driver. Super deep stuff.
Yeah, it is deep. You just didn’t bother to look. You bounced off the surface and now you’re pretending that makes you an expert. Congrats on admitting you played it like a braindead loot goblin and missed the point.
Missed the point? Pretty sure the point was “look at these pretty stars while you collect copper for the 87th time.” Spoiler alert: I got it. It just sucked.
You didn’t “get it,” you rage-quit after realizing it wasn’t built to stroke your ego. You couldn’t handle being dropped in a world where you actually had to think and make decisions without glowing markers holding your hand.
You mean glowing loading screens? Yeah, nothing screams immersion like a black screen every time I try to pick up a rock.
God, it’s exhausting reading this. You’re the kind of player that ruins discourse around good games because you can’t separate your lack of patience from legitimate criticism. You didn’t even try. You went in wanting to hate it.
And you’re the kind of player who’d defend a Bethesda game if it came with a literal spreadsheet instead of a UI. “But the spreadsheet immerses you, bro!”