I just got my system all set up and using KDE Neon distro. I got Steam installed and been playing a few games that work fantastically.
My biggest issue is that the shaders take a very long time.
So far I’ve played Ghost Recon Wildlands and Ready or Not and both took longer than the download of the game. Like 30 minutes.
I was okay with this as a first time setup sort of thing, but it seems it did this on first two starts of the game. On the third time opening Ghost Recon Wildlands, I didn’t see this again.
But my question is, is there any way I can speed this up and is this normal to take this long? I remember shaders taking a minute on Windows too on this same machine, but never this long. At most, 10 minutes, but never more than that.
My setup:
- KDE Neon User Edition
- AMD Ryzen 5 5600
- PNY RTX 4080 Super
- 64GB DDR4 RAM
- 2TB Samsung 860 Evo SSD
I used to wait for the shaders my first few weeks with linux. Now I just press the skip button, and over the years I’ve noticed no difference between waiting and skipping the rendering lol
Thanks! Just tried and yeah, no noticeable difference lol.
You can disable it completely in the system menu, it won’t try to download them either if you do that.
Don’t bother waiting for it. Shaders will be compiled when they are used for the first time, and then cached anyway. The only cost of compiling the shaders as needed is a minor stutter.
I disabled the shader pre-caching in Steam completely, between the long compile times and daily 5gb+ downloads it just wasn’t worth it. I honestly do not feel the difference, there is usually a little bit of stuttering the very first time you launch a game and after a major GPU driver update but it goes away after a minute or two.
I just press skip 🤷♂️
It’s the same for me. I just suspend my pc rather than shutting down. This way it remembers the complication sequence