Transcription
StrangeScaffold [developer] DEC 2 @5:22am
FAQ: Yes, We Support Kinect
Q: …This game supports Kinect?
Yes!.On PC only, if you plug iri a Kinect 2.0 to-your computer while the game is:apen, you-tan play through the entirety of the game using Kinect controls. Grab meat with your meat harids! Your body is the controller! We live in the future. Good luck.
Q:Is Kinect the optirnal way to play Space Warlord Organ Tradirig Simulator? Absolutely not.
Q: Why would | play a fast-paced reflex-based economic tycoon using Kinect?
| have no earthly idea, but | am personally sending the first person to direct message me documented proof of using a Kinect to play through the entirety of the campaign, (reaching the “The Top 0.1%” reputation level) a $50 Steam gift card. Primarily so I can. meet the kind of person who would do that to themselves, and plead with them for mercy lest they destroy us all.
Q: How did you put Kinect support into a game in 20217
| work with a brilliant, slightly unhinged creative programmer named Sam Chiet,. and one day, at 3 AM, | blearily opened my phone to find a video.of the game working with full functionality on a Kinect. And a tablet. And a Wiimote. You know, for the Nintendo Wii (2007).
He apparently did ail of those experiments in one night just because he cold, and Has since dedicated a large portion of his time to single-handedly becoming the final Kinect developer. | decided the safest option was to stay out of his way.
Q: Why did you put Kinect support into a game in 2021? | embrace the Sun with arms outstretched so that my oblivion will be. one og my own choosing.
This is why you should always give your developer “free dev time” where they work on what they feel like, or what they think is important outside of the approved scope.
They have fun and will likely fix something your players will be asking for.
Someone is going to stream that 0.1% run on twitch and market the hell out of your game. Just look at Luality that completed dark souls with a DDR dancepad.
Or they will add Kinect support to your game. You never know.
Until recently I worked for a big telecoms company as a software engineer. We had time set aside for self development and non-work projects. Originally it was half a day a week, but we found it better to be a day every fortnight.
You could learn a new programming language or tool, build something just for fun or something you thought was useful for the team (we built a custom dashboard with notices etc., a quiz engine for weekly quizzes), or add functionality to a project that wasn’t specced or requested, but you thought could add value.
After a while, a department wide code wars league was set up to challenge and learn, we had a yearly Easter egg hunt that involved solving puzzles to find prizes, people did lightning talks to teach things that they’d learnt, workshops, etc.
So much knowledge, skill and confidence was added to the team that was worth way more than what we’d do on any normal day. I’d recommend it to any technical team to try something similar.
Would love to see this in an architecture team