fossilesque@mander.xyzM to Science Memes@mander.xyzEnglish · 10 days agoPercentagesmander.xyzimagemessage-square110fedilinkarrow-up11.2K
arrow-up11.2KimagePercentagesmander.xyzfossilesque@mander.xyzM to Science Memes@mander.xyzEnglish · 10 days agomessage-square110fedilink
minus-squareRiceMunk@sopuli.xyzlinkfedilinkEnglisharrow-up9·10 days agoThe annoying part is that there is no well-known notation for showing percentage points, so people use % for both percentages and percentage points.
minus-squareziggurat@lemmy.worldlinkfedilinkEnglisharrow-up7·10 days agoIn deep rock galactic survival, the color of the number is different for percentage and percentage points
minus-squareOneWomanCreamTeam@sh.itjust.workslinkfedilinkEnglisharrow-up5·10 days agoWe really should just have a different symbol tho. Maybe we do, I’m not a math wiz, but we certainly don’t have a broadly used one.
minus-squareEmpathicVagrant@lemmy.worldlinkfedilinkEnglisharrow-up1·10 days agoI’d love to see percentage points as a symbol that’s literally “%” with dots in the circles
minus-squareSzyler@lemmy.worldlinkfedilinkEnglisharrow-up2·edit-210 days agoI like how some games use “increases by +10%” as percentage points and “increases by 10%” as percentage. Or how oath of exile does it, with “(base + base * increases by y%) * z% more” So with a base of 5%, chance increased by 20%, and chance increased by 30%, with a 40% more chance, you’d get: (5% + 5% x (20% + 30%)) x (1+40%) = 7.5% x 1.4 = 10.5%
The annoying part is that there is no well-known notation for showing percentage points, so people use % for both percentages and percentage points.
In deep rock galactic survival, the color of the number is different for percentage and percentage points
We really should just have a different symbol tho. Maybe we do, I’m not a math wiz, but we certainly don’t have a broadly used one.
I’d love to see percentage points as a symbol that’s literally “%” with dots in the circles
I like how some games use “increases by +10%” as percentage points and “increases by 10%” as percentage.
Or how oath of exile does it, with “(base + base * increases by y%) * z% more”
So with a base of 5%, chance increased by 20%, and chance increased by 30%, with a 40% more chance, you’d get:
(5% + 5% x (20% + 30%)) x (1+40%) = 7.5% x 1.4 = 10.5%