

There was another actual event at the end of Burning Crusade with similar mechanics to this. Plagued grain barrels spawned in cities, and players who interacted with them would die and spawn as an infected zombie. They were able to attack other players and spread the infection in doing so. My memory is pretty hazy since it happened so long ago, but in Shattrath (a high level neutral city), the zombies weren’t able to be attacked (probably due to pvp flags being forced off within the city limits), but in the faction cities, they were. This led to mobs of zombies roving around in Shattrath, pouncing on any unfortunate player they could find, where players in the faction cities formed subjugation squads and would patrol around, exterminating any zombies in sight.
Something else interesting was zombies gained access to another language (Zombie), and since Shattrath accommodated both player factions, you were able to speak to zombified members of the opposing faction.







long game - for the first 3 hits, you weren’t allowed to cherry bomb
long game forevermore - can’t cherry bomb this round
no bobbling - bobbling is where you would repeatedly “juggle” the ball with one hand since holding the ball wasn’t allowed
nice and easy - nothing resembling a hard hit allowed
I’m sure there was more that I’m not remembering. It was up to the king to declare which special rules they wanted to play with that round before they served. “Long game forevermore and all that crap” was used to declare a standard set of special rules most of us would use, but you had to pay attention since it wasn’t always declared. Rule breaking was a regular thing, but would slide if it was done in a funny way or if the other 3 didn’t like the person who got out.