That’s something I thought of too, yes. The rally(e?) mechanic allows you to regain the damage you have been dealt within a certain time frame. It’s like the red portion of your health in Monster Hunter games which you regenerate when not taking damage for some time, but here you need to go in for damage.
Visceral attacks immediately heal that lost portion and with runes you can heal even more than the health you’ve lost.
It pushes you to be aggressive, and people who fail to adapt and over-rely on health potions are going to feel like they are being forced to grind. I liked the tension between wanting to heal, but wanting to conserve pots, and so trying to hang on for a free heal longer than I would otherwise. That gamble was important to the game, and there has to be a penalty that players don’t like for that tension to exist. I feel like whatever mechanic they used would have drawn complaints, because not liking it is a feature of the mechanic, not a bug.
It’s like wanting to have a novel with no antagonists, no people you don’t like.
That’s something I thought of too, yes. The rally(e?) mechanic allows you to regain the damage you have been dealt within a certain time frame. It’s like the red portion of your health in Monster Hunter games which you regenerate when not taking damage for some time, but here you need to go in for damage.
Visceral attacks immediately heal that lost portion and with runes you can heal even more than the health you’ve lost.
It pushes you to be aggressive, and people who fail to adapt and over-rely on health potions are going to feel like they are being forced to grind. I liked the tension between wanting to heal, but wanting to conserve pots, and so trying to hang on for a free heal longer than I would otherwise. That gamble was important to the game, and there has to be a penalty that players don’t like for that tension to exist. I feel like whatever mechanic they used would have drawn complaints, because not liking it is a feature of the mechanic, not a bug.
It’s like wanting to have a novel with no antagonists, no people you don’t like.
Different strokes for different folks in the end, I guess. Awesome that it worked out for you the way it did. I see where you’re coming from. :)