For example in forza, the game plays engine sounds based on how much we press the button. Are there different sequences of clips ? If yes how do they blend so well ? Or are they synthesized dynamically ?
There are so many parts to it as well - when the gear shifts, when you suddenly slow down at high speed, when you suddenly accelerate from stop. They all seem very realistic.
Edit: Thanks for the great answers everyone 🙏
I’m not sure about Forza, but check out This guy. He makes out great engine simulation sounds that are close to real life counter parts
Wow this is really cool. Thanks
https://www.youtube.com/watch?v=RKT-sKtR970&t=309