A European initiative is now underway for videogame preservation and consumer protections against publishers “killing games.”

  • BrikoX@lemmy.zipOP
    link
    fedilink
    English
    arrow-up
    1
    ·
    3 months ago

    Most of what they use built-in in game engines, not their standalone code. It’s a matter of switching the servers used with some minor tweaks.

    • MotoAsh@lemmy.world
      link
      fedilink
      English
      arrow-up
      3
      ·
      edit-2
      3 months ago

      While simply allowing the game to use a variable for the server URL is easy, the VAST majority of gamers would assume it’d come with a clean server installer and the ability to set the URL in some kind of UI.

      Both of those details are very much NOT simple in many cases. Sure, quite a few well written games, it could be done quickly, but as someone who’s worked on software for decades … it’s NEVER well written. Especially when video game studio style crunch is involved.

      This is still a good petition and good idea, but to assume “just a few hours” is … simply ignorant.