By allow I think they meant first party support to some degree. I don’t want to have to use an iPad cluge with potential latency issues to use my $3.5k vr headset. It needs to be able to connect directly to a PC and play directly from Steam VR with no latency.
Also no, I hadn’t heard of ALVR. Very cool.
Still latency is an issue there, not to mention re-encoding the already demanding rendering task of highres high frame rate VR.
It’s still nonsense to say Apple is blocking Valve from doing this. Steam Link isn’t blocked. And there is no evidence Apple blocks immersive streaming apps for playing PCVR titles.
The suggestion that “some sort of Steam link” meant specifically a cable is stretching things when “Steam link” literally means either a discontinued hardware box, or an app that is available on multiple platforms, including VisionOS, tvOS, and iOS.
Streaming from Steam literally works on every Apple platform that has apps other than the Watch. And this is with Valve’s own software.
I’m not here to defend streaming immersive VR. I think it sucks no matter the option you use. I always see the compression artifacts, etc.
But the fact is, the majority of people when given an option to use a cable vs wireless streaming, they choose wireless streaming. I play VRChat on PC exclusively, and this is what I hear from other PCVR users. I’ll rant about the latency and compression, and they will complain about cables.
The fact stands that the OP was claiming something was blocked by Apple, without knowing the details about it. And then you came in to stretch the idea to be a DisplayPort connection over USB-C.
I don’t think that’s a stretch from OCs comment… Frankly using a cable is a fundamental thing even most wireless headsets can do and the Apple vision pro can’t. (AFAIK)
I just want to play racing sims at the highest fidelity possible but without any cluges. I.e. I would probably have bought a vision pro if I could use it like the valve index.
So my take on his comment was: yeah, I agree. It’s not an open system and fundamentally that doomed it to being adopted by a broader audience.
By allow I think they meant first party support to some degree. I don’t want to have to use an iPad cluge with potential latency issues to use my $3.5k vr headset. It needs to be able to connect directly to a PC and play directly from Steam VR with no latency.
Also no, I hadn’t heard of ALVR. Very cool. Still latency is an issue there, not to mention re-encoding the already demanding rendering task of highres high frame rate VR.
It’s still nonsense to say Apple is blocking Valve from doing this. Steam Link isn’t blocked. And there is no evidence Apple blocks immersive streaming apps for playing PCVR titles.
The suggestion that “some sort of Steam link” meant specifically a cable is stretching things when “Steam link” literally means either a discontinued hardware box, or an app that is available on multiple platforms, including VisionOS, tvOS, and iOS.
Streaming from Steam literally works on every Apple platform that has apps other than the Watch. And this is with Valve’s own software.
I’m not here to defend streaming immersive VR. I think it sucks no matter the option you use. I always see the compression artifacts, etc.
But the fact is, the majority of people when given an option to use a cable vs wireless streaming, they choose wireless streaming. I play VRChat on PC exclusively, and this is what I hear from other PCVR users. I’ll rant about the latency and compression, and they will complain about cables.
The fact stands that the OP was claiming something was blocked by Apple, without knowing the details about it. And then you came in to stretch the idea to be a DisplayPort connection over USB-C.
I don’t think that’s a stretch from OCs comment… Frankly using a cable is a fundamental thing even most wireless headsets can do and the Apple vision pro can’t. (AFAIK)
I just want to play racing sims at the highest fidelity possible but without any cluges. I.e. I would probably have bought a vision pro if I could use it like the valve index.
So my take on his comment was: yeah, I agree. It’s not an open system and fundamentally that doomed it to being adopted by a broader audience.