It felt like an over engineered dev kit that they had decided to just slap on shelves for no real reason, even though anyone with half a brain could see that it was never going to work.
Oh and randomly decided that it was only going to be available on sale in the US. Because everyone knows Europeans, South Americans, the Chinese, Australians and kiwis can’t make apps.
It’s definitely a premium product. I got to use one and it feels very solid and complete. VR is already a limited market though, Apple VR even more so.
I don’t think the price is the biggest problem. Although that’s certainly part of it, Apple sells lots of insanely priced shit successfully.
The problem is VR itself. Like yeah, it’s very cool for a few days or weeks but like…then you get bored with it and realize it has no practical purpose.
The best use case for it is gaming but that was very clearly not their intended primary purpose, based on their advertising. They wanted it to replace your computer. But no one wants to use a computer that way or walk around with this giant thing strapped to their face.
It’s just one of those things tech companies seem to be trying to force down your throat despite very little actual interest from consumers for decades.
Yeah they make pricy stuff, but there is usually a solid use case in exchange for the price. Even if gaming were the killer app, Apple wouldn’t have anything exceptional in the Vision Pro.
The good thing is that companies are still trying to find a killer app. Virtual workspaces convinced me to get a new headset and that was a big feature of the Vision Pro. However, that wasn’t worth $3500 USD plus the price of buying a Mac.
That was another downside of the Vision Pro. You got the best features if you had a Mac to go with it.
The whole Mac thing was maximum Apple. Everything has to be about locking you into an ecosystem even if it comes at the expense of functionality.
If it’d been able to connect to PCs then it would have been able to play games and then it might have actually been a justifiable purchase.
It’s the same reason why Apple cannot get anyone outside of the United States to care about iMessage. People in developing countries don’t tend to have iPhones as much as in the US, so if the messaging service can’t connect to cheaper androids then it’s essentially worthless.
Yes, their hardware for the Vision Pro is literally the best a headset can have right now. They should have considered other options to make lesser models for the plebs but they have their “premium brand” mindset and didn’t consider it. I think the Vision Pro is a great product but Apple severely misjudged the market and further limited it by timing it into their own limited share of desktops.
Step 1: make the best VR/MR headset
Step 2: price it higher than most high end PCs
Step 3: ???
Step 4: Cancel the product after a year because no one uses it.
It always came across as a dev kit to me. I wonder if they’ll be able to produce a cheaper version soon or if they’ll just cut the whole project
It felt like an over engineered dev kit that they had decided to just slap on shelves for no real reason, even though anyone with half a brain could see that it was never going to work.
Oh and randomly decided that it was only going to be available on sale in the US. Because everyone knows Europeans, South Americans, the Chinese, Australians and kiwis can’t make apps.
It’s definitely a premium product. I got to use one and it feels very solid and complete. VR is already a limited market though, Apple VR even more so.
I don’t think the price is the biggest problem. Although that’s certainly part of it, Apple sells lots of insanely priced shit successfully.
The problem is VR itself. Like yeah, it’s very cool for a few days or weeks but like…then you get bored with it and realize it has no practical purpose.
The best use case for it is gaming but that was very clearly not their intended primary purpose, based on their advertising. They wanted it to replace your computer. But no one wants to use a computer that way or walk around with this giant thing strapped to their face.
It’s just one of those things tech companies seem to be trying to force down your throat despite very little actual interest from consumers for decades.
Yeah VR has never had the all-essential “killer app” and folks spent over a decade thinking games would handle that.
Yeah they make pricy stuff, but there is usually a solid use case in exchange for the price. Even if gaming were the killer app, Apple wouldn’t have anything exceptional in the Vision Pro.
The good thing is that companies are still trying to find a killer app. Virtual workspaces convinced me to get a new headset and that was a big feature of the Vision Pro. However, that wasn’t worth $3500 USD plus the price of buying a Mac.
That was another downside of the Vision Pro. You got the best features if you had a Mac to go with it.
The whole Mac thing was maximum Apple. Everything has to be about locking you into an ecosystem even if it comes at the expense of functionality.
If it’d been able to connect to PCs then it would have been able to play games and then it might have actually been a justifiable purchase.
It’s the same reason why Apple cannot get anyone outside of the United States to care about iMessage. People in developing countries don’t tend to have iPhones as much as in the US, so if the messaging service can’t connect to cheaper androids then it’s essentially worthless.
The components Apple use are super expensive. Those micro OLED displays would be less expensive as big TV’s and there is two of them.
Yes, their hardware for the Vision Pro is literally the best a headset can have right now. They should have considered other options to make lesser models for the plebs but they have their “premium brand” mindset and didn’t consider it. I think the Vision Pro is a great product but Apple severely misjudged the market and further limited it by timing it into their own limited share of desktops.
They put an integral lightfield display… on the OUTSIDE.
But the inside’s still just flat?!