When I say there’s “no use case”, I mean for any field of productive work. Using a headset for entertainment is an endpoint only, and as long as that’s the only real use for it VR will never become mainstream. Not until someone figures out an application that businesses will want to buy it for their employees to work with.
So which market segment do you think VR will grow into?
When I say there’s “no use case”, I mean for any field of productive work. Using a headset for entertainment is an endpoint only, and as long as that’s the only real use for it VR will never become mainstream. Not until someone figures out an application that businesses will want to buy it for their employees to work with.
So which market segment do you think VR will grow into?