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Joined 1 year ago
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Cake day: July 6th, 2023

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  • Sounds like you’re letting ads get to you and need to reduce that intake. Not always easy, but a pihole, ad blockers, and occasionally paying for a premium version of a service you use a lot can go a long way. What ads tell you to do or think is not what most people expect of you, its just corporate greed personified.

    I spent years going out by myself, and never got the impression anyone cared what I was doing. It’s freeing in a way. I’m on my own schedule, doing what I want when I want. If I decide I’m not enjoying myself I just leave. No big deal. It can be an opportunity to meet others sometimes, and other times I might sit at the bar and end up reading a book. If I go to a concert by myself I don’t need to worry about losing or finding my group, and it’s easier to find a spot with a good view. There’s just as many positives to going out alone as going out with a group.

    Finally, baseball tickets - what they probably meant is that your season tickets let you bring a friend with you for free. Some places do this because they’ll still get revenue from food and drink sales, but it’s pretty cool. I wish concerts or other venues did that.






  • Sort of. It depends where your save point is. If you’re on the world screen and save before selecting a mission your mission can generate differently when it loads. If you save in mission making the same moves will always give the same results, but changing your moves slightly will cause some different background math and change the chances on a shot hitting, etc. All the enemy groups are generated already if you save in level, so if you get ambushed in some horrific way you can avoid them on reload. I would typically save just before selecting a mission, another at mission start once I’m deployed, and then once more on mission completion. I would rarely use it and eat most of my mistakes, but on a few occasions I would have one of my units get totally fucked by a group somehow hidden one space away around a corner or something like that and then the scum power comes out to save my ass.





  • For starters there’s more than one floor in my house, so the trade offs of punching holes in my roof are only beneficial to a small portion of the house.

    The next is the overall costs. Windows that are sealed properly and insulate as well as a solid roof are fucking expensive as hell. This is a luxury feature when building a home and most of us are not making luxury money.

    My last thought is control over the lighting. Again, its more costly to install motorized shading (because otherwise you need a long awkward pole or some other weird system) for when you don’t want a beam of light blinding you for various reasons. Glare on a tv is an obvious example. Maintenance on these systems is a pain in the ass compared to changing a light bulb, and these days you can just get LED lighting that lasts for years and never requires a bulb change for relatively cheap.

    Actually another thought related to the shade controls is privacy. Depending on how tall neighboring buildings are you may not want the neighbors just peering in, so again you need shade controls. It’s situational, and not everyone is in a situation where this wouldn’t be a problem.

    Edit: Another thought is cleaning. I’m not climbing up on the roof to clean those and it’ll look like shit after awhile if I don’t. If there’s surrounding trees dropping leaves this will be a more frequent issue


  • Arkane used to be one of my favorites. They were amazing at creating games full of scenarios you could tackle in a variety of ways, where creative use of the tools and powers available was rewarding and fun. When they announced a multiplayer title I was excited to see how they would adapt this formula to encourage teamwork in a similarly simulated environment, but what we got seemed like it was built by an entirely different group of people. Maybe it was, I’m sure the staff changed over time, and maybe that’s the problem with development studios having a reputation instead of the people behind it. Either way, what they made was universally panned, to the point that it’s now killed this legendary name in gaming. What I ask now is why we would want a single player version of this thing, that seems to be a perversely messed up version of what they used to make. It was developed to be cooperative, and in doing so cut the elements that made their single player adventures so engaging. At best, its a shadow of what could have been. I get the merits of making this still playable for those who own it, but are they really coming back to play it more, or is this just for the principle of the thing? I guess it doesn’t matter, but it’s sad to see this as the end of Arkane. I wish we could have got a decent sequel to Prey or Dishonored instead. Maybe its good they didn’t shit on one of those franchises instead. I hope someone shits on the executive that ruined Arkane.






  • That is certainly the “Souls-like” experience. Bloodborne is actually one of the best entries to cut your teeth on, its like Dark Souls Lite, with a whole lot less to worry about build wise and just being overall an easier, more straight forward game. It’s still tough as nails at some points, but nowhere near as hard as DS1-3. Elden Ring might be slightly easier due to the proliferate summoning options, but the open world will fuck you up a little more to navigate.