I just play Steam Deck and write about gaming + Linux a lot

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Cake day: February 26th, 2025

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  • This is a small interview (by my usual standards!) with Jiayu, a girl in China who runs MagiGamer, a business she started making custom buttons and controls for various gaming handhelds. Tech, but with a custom twist :)

    She makes buttons for things like the Nintendo Switch, 3DS & DS handhelds, the Steam Deck and her recent favorite: AYN’s Thor (as well as the Odin 3), and more.

    I chatted to her a bit for some quotes to use in my AYN Thor article I shared here yesterday, but this is the full chat, only because I love the work she does and how she gives people an option to truly make a console unique for everyone. I thought it deserved to be shared :)

    There’s plenty of behind the scenes pictures of the effort she goes to, and detailed pictures of the handhelds with her buttons installed. I thought this was a fun little one to share, hopefully you like it too!

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  • I had the luck to stumble across Swiff recently, a project that brings Flash games back to modern Android devices, and its developer NaviVani was kind enough to let me interview her for both this piece and an upcoming article.

    Swiff is a really interesting project for anyone who grew up with Flash games, but also for those who never got to experience that super weird but also super creative era of the internet. In my interview, we talk about NaviVani’s own history with Flash games, the challenges of preserving and running them today, the retro handheld community, her love of the RG Rotate, and where she hopes to take Swiff in the future.

    If you have any fond memories of Flash games, or just want to discover some of what the old web had to offer, I think you’ll enjoy this one :)







  • Here’s my own review of the Rotate, just for some context:

    https://gardinerbryant.com/hands-on-with-the-anbernic-rg-rotate/

    But yes, the RG Rotate is far more powerful. It’ll run your PSX games upscaled. This one has 3GB RAM, which is a far cry from the RGSP’s 1GB, so you’ll have the benefits of:

    • Upscaling the PlayStation (or N64, or DC) games without an issue
    • Having enough overhead to run whatever shaders you like. I only tried a few, because shaders are just not my thing. But they’ll absolutely be happier on the Rotate
    • Enough power in the to run some fun Android games. I know, you’re looking for specifically retro, but it is nice to have options.
    • It is also beautifully unique. I love the rotating screen. I just had another delivered actually. Anbernic sent me the metal one to review back on release, but I just got the plastic version for a follow-up article I’m working on right now! My most recommended apps, programs and some physical accessories.

    If GBA is your dream, you just can’t beat the RGSP. If you want DC/N64/PSX without compromises? Then the Rotate is your answer. I do just love them both though, just for different reasons.






  • The R36S is a pretty unique device. It is very low powered, by the retro handheld industry standards. It is very cheap (by anyone’s standards), and it is not built, maintained nor shipped by any one single company. The strengths of it is that it is so widely available, and one of the smartest developers I know (bmdhacks, who recently joined in as the lead dev for ARMSX2) swears by them. In fact I covered his work for the R36S specifically, not so long ago:

    https://gardinerbryant.com/the-anatomy-of-an-impossible-port/

    But it really is as entry-level-to-the-hobby as you can get. There are infinitely more powerful devices all over the place. This one, the RGSP is just…different. It is specifically designed to be about as good as you can hope for to play GBA games, but also covers most systems up to PSX.

    Comparing the two is waaaaay too apples to oranges to make much sense here. While they technically do the same thing, they do it so differently that owning one over the other (or both) makes as much sense whichever way you cut it :)