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Joined 1 year ago
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Cake day: December 22nd, 2023

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  • If we still need to buy one copy of a gamer per simultaneous player,.then the rest of the differences are just ceremony.

    Like I said, to me, the differences are not as cut and dry, it depends on you situation.

    As for the virtual game card, Nintendo actually uses eject, load, and borrow in their article, so it sounds to me it’s basically like a physical game you have to move between consoles, not just simple check.


  • I think you can argue if Steam does the whole sharing thing better than Sony or Microsoft. On Playstation and Xbox you can just by one copy of a game, but play it simultaniously with someone else, but it seems like that’s limited to one other console (setting the home console).

    On Steam you need one copy for every accout playing the game, but you can have 6 accounts in your family, and unlimited devices. Without family share, your own account can only play on one device at a time, but then, why not just make a new Steam account and join a family.

    The virtual game cards from Nintendo are also like Steam, since they need one game copy for each player, but also only on one device.

    Seems to me like Nintendo is not as good as the others, when it comes to sharing digital games. Sharing physical is of course still possible and easy on console.