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Cake day: January 13th, 2025

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  • I’ll preface this with I am not a parent and have no interest in child-rearing, so I’m speaking purely from a realm of past experience and some child development statistics I’ve read over the years.

    I’d say absolutely yes, fully knowing and expecting that they probably are planning to have sex. If you haven’t had a talk with them about what that kinda entails, I’d highly recommend doing so, and making sure that they’re practicing safe sex. This might be your kid’s very first time, and it’s very important to instill healthy sexual habits into them. If you’re in the U.S., do not think that their school’s sex education has prepared them in the slightest.

    The last thing you want for your kid is for them to go through an unexpected pregnancy or get an STD. If you teach them to be thorough about protection and consent now, it’ll set them up for the rest of their life.




  • The problem I have with that is, would the game actually change at all if you just went back up to 20 vials every time you rested? For the player who’s progressing at a constant rate and doesn’t die too frequently, you pretty much already experience that. It’s not like vials are exceptionally rare throughout the game, and FromSoft was good about adding them to difficult areas. The only people the vial system is really bad for are players who are already slightly struggling, and I think those players would enjoy the game a lot more if the vials just refreshed.

    Friction is only good if it’s making you interact with the game in an interesting way. The vials don’t offer friction so much as a binary of “Who cares, I have plenty” and “I never have vials and have to farm 30 min for each 5 boss attempts.” Both of those aren’t really interesting gamestates.





    1. Jojo’s Bizarre Adventure
    2. Neon Genesis Evangelion
    3. Psycho-Pass
    4. Cowboy Bebop
    5. Dirty Pair
    6. Sailor Moon
    7. Ghost in the Shell: SAC
    8. One Piece
    9. Panty & Stocking with Garterbelt
    10. Blood Blockade Battlefront

    Special shout outs to DanDaDan, Solo Leveling, Sakamoto Days, and Kaiju #8. They’re all pretty good, but they’re all still ongoing, and I usually gotta rewatch an anime in full once or twice before I’ll consider it a favorite.





  • If you’ve played the rest of the franchise, no it’s actually the easiest. If you’ve never played a FromSoftware game before in your life, there’s going to be an adjustment period where you find the game very difficult, because it’s quite obtuse. It revels in putting a giant wall in your path to push you to explore and find ways to even out your fight. If you’re willing to engage ER on it’s own terms and really learn the systems, I don’t really think there’s any bosses along the critical path that I’d characterize as too difficult.

    Now, some of the optional content and the DLC? Yeah that shit is hard af, but you are meant to only start tackling it after you’ve beaten the main plot.