• 6 Posts
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Joined 2 years ago
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Cake day: November 20th, 2024

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  • The interop languages (things that compile to C/C++/JS) can break the typical dilemma of inefficient-but-easy (interpreted) vs. difficult-but-fast (compiled, required low-level). Difference being lots of syntax options (Syntactic sugar, UFCS) and the compiler able to handle low-level stuff combined with leaning on a library (be it the standard library, Godot/Raylib bindings, or some fantasy console like WASM-4) it can look/feel like scripting, aside from handling types which is a safety/performance thing anyhow.

    At least that is my experience with Nim-lang, which makes much more sense to me than other newer languages (particularly ones with a higher learning curve). Some of that might just be preference though, like how Zig has C-like syntax and Nim uses whitespace.

    A specific example of flexibility, Nim has a subset called nimscript that can be used for interpreted code. This is what’s used for a Godot project called Enu that has in-game scripting (simple DSL, hot-code reloading) for block placement, entity behavior, and color usage.


  • Been using it for 5+ years, not the best internet so it has happened to me a few times typically a minor annoyance like the other user said. What were the exact steps again? Makes the updating process even more tedious.

    It’s worse when you’ve got to do manual intervention and that’s why I’m not updating now, legacy nvidia driver moved to the AUR (which I didn’t always update). If I could get a cheap AMD card it really would help here, especially as legacy and proprietary are also potential issues with installing a new distro too.

    My system is mostly usable now despite being pretty out-of-date by Arch standards, I probably need to move to something else but being outdated (and not prepared) means I can’t just spin up a VM to try stuff out either.






  • I’m in a similar boat, though my current GPU (1050Ti) probably isn’t up to much beyond lighter/2D titles (due to overhead) and those files are a bit heavy/messy to manage.

    I actually have 2 PS3s (my YLoD original w/drive donated to other, a slightly newer model that might have dry paste). Would be nice if I had someone to help with this (my OG has stuff on it*), then again I could do some of it myself I just am not bothering to do so. I did play through a few of my old games as-is on the newer PS3.

    * including LBP1 water DLC that was discontinued and wasn’t included w/GotYE. Though due to storage constraints and lack of planning it’s very possible there’s media I purchased that I deleted at some point



  • Window manager suggestion?

    I prefer XFCE (I even have my own ultra-minimal XFWM window theme). Cinnamon isn’t too bad either, though anything with this sort of paradigm is fine and not exactly new.

    are you referring to the wiki sidebar (much of it restricted to account holders)

    Not sure what you mean about wiki, but yeah the See rules link. Seems like it should be visible to anyone, either that or remove the link and have rules directly in the sidebar like many Fediverse communities do already.


  • I’m somewhat interested in Void Linux, for the claim that it’s “stable rolling”. If it weren’t for patterns, I might prefer OpenSUSE Slowroll for something more user-friendly. Both of these seem less talked about (than say something like NixOS*), though Slowroll is still listed as ‘experimental’. I probably would like something more flexible than Slowroll’s release schedule, too.

    Haven’t tried anything new myself, my system is a bit outdated and my now-legacy GPU makes it a bit harder too. Internet is shared and not the fastest, add on Arch’s need for manual intervention and that’s why I can’t just update (and the sort of thing I hope to sidestep with a different distro).

    Also meta note, the rules link in the sidebar doesn’t seem to work.

    * technically an option for me, but overcomplicates things (and not sure about point releases). If I went this route, I might try nixpkgs on its own first.


  • Pattern recognition. Opposable thumbs. Kung-fu grip. Floor-sweeping. Can sometimes create something neat befitting the year 1997. Can chop and fry vegetables. Load/unloading dishwasher. Poorly-equipped operator of 2 wheels (250w assist), ~450 miles on the odometer and no current destinations (also too damn hot).

    Those are the ingredients that make it hard for me to justify myself in context of escapist fantasies (as out there as brain-in-a-can, as realistic as intentional communities yet still intangible).

    People like positive self-talk (everyone matters), though I feel it really clashes with the rent-seeking+papers-please reality that we find ourselves in. Disposable everything.






  • insomniac_lemon@lemmy.cafetome_irl@lemmy.worldme_irl
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    10 days ago

    Shopping isn’t really convenient for me where/how I live, so I just do aggressively mediocre sewing repairs. That often don’t even last because polyester (and I didn’t use backing). Just using binder clips on the waistband of pajama shorts I got as gifts years ago.





  • Various things:

    • uncompressed audio (perhaps needlessly, for lower-end CPUs)
    • pre-rendered cutscenes, multiple resolutions
    • large texture sizes (also think normal maps etc), multiple resolutions
    • redundant or unused data
    • large model sizes, or more assets in general
    • previous issues may be multiplied by multi-language support

    I would also say it could be a problem of art direction, having no constraint and ignoring smart techniques that use less data.

    Also, a higher-budget --> more preorders?
    More data --> more game?