Jürgen Hubert
Long-time role-player. Translator of old German folk tales.
Main Mastodon account where I share German folk tales is @juergen_hubert@mementomori.social.
- 53 Posts
- 78 Comments
Jürgen Hubert@ttrpg.networkOPto
rpg@ttrpg.network•Setting Originality vs. Complexity?English
1·1 month agoFor me, as a GM, this can easily mean more stress since I now need to incorporate player ideas into the setting which might not mesh with my own plans.
Jürgen Hubert@ttrpg.networkto
rpg@ttrpg.network•Why isn't Worlds Without Number more popular? It's a great fantasy OSR-style game with a great skill system.English
10·1 month agoI will buy any Sine Nomine Publishing books unseen for their amazing worldbuilding tools, but I’m not particularly fond of OSR rules as a whole. I can deal with D&D 5E or Pathfinder 2E, but beyond that I have little interest in level-and-class systems.
It’s a book reviewing/organizing site, similar to Goodreads - but noncommercial, distributed, and part of the Fediverse.
Jürgen Hubert@ttrpg.networkOPto
rpg@ttrpg.network•Show me your BookWyrm RPG lists!English
3·1 month agoWhoops! I don’t know how that link got messed up, but it should work now.
Jürgen Hubert@ttrpg.networkOPto
GURPS@ttrpg.network•Does GURPS have rules for slapstick brawls?English
1·2 months agoThat’s precisely what I am trying to find out here. GURPS has a lot of stuff published for it over the years.
Jürgen Hubert@ttrpg.networkOPto
GURPS@ttrpg.network•Does GURPS have rules for slapstick brawls?English
1·2 months agoUnfortunately, I am not a fan of narrative games.
I like GURPS - it’s a long-running favorite, and its sheer range of character options is fantastic. But I need to tone down the lethality for brawls a bit.
Jürgen Hubert@ttrpg.networkto
rpg@ttrpg.network•Stuck in the Sandbox - And How to Break FreeEnglish
1·2 months agoThe “Framing Quest” - or rather, “Framing Mystery” - worked well for my sandbox campaign.
“What happened to the prior civilizations in this region?” was a great overall motiviator for the PCs to explore the region and gather new clues.
Jürgen Hubert@ttrpg.networkto
pathfinder@ttrpg.network•New Pathfinder & Starfinder Products Announced at GenCon
1·3 months agoI do hope someone updates the Iron Gods Adventure Path for the 2E rules at some point.
Jürgen Hubert@ttrpg.networkOPto
rpg@ttrpg.network•Folk Tale Metafiction for Fantasy TTRPG settings?English
2·3 months agoGood point - there have been similar types of metafiction, although I don’t know any where the focus was on folk tales.
Jürgen Hubert@ttrpg.networkOPtoCall of Cthulhu@ttrpg.network•AI and (Cthulhu) MythosEnglish
2·5 months agoThe situation in the AI industry being what it is, I would not rule it out!
Jürgen Hubert@ttrpg.networkto
pathfinder@ttrpg.network•Paizo Restructuring: A Difficult Update About Our Future | Paizo Blog
5·5 months agoI feel I ought to buy a bunch of Pathfinder/Starfinder stuff in order to support them.
Hmmm… I bought that, but I didn’t read it more closely. Maybe it might help me for the GURPS Shadowrun conversion I’ve been fantasizing about since forever.
Jürgen Hubert@ttrpg.networkOPto
GURPS@ttrpg.network•What are your favorite GURPS 3E supplements?
1·5 months agoI particularly like the “Black Schools” of GURPS Cabal.
“Like Hogwarts, but we cheerfully acknowledge that we are evil, privileged bastards!”
Jürgen Hubert@ttrpg.networkto
RPGMemes @ttrpg.network•Cover Art [Wraeththu: From Enchantment to Fulfilment]
2·5 months agoAnd now you have introduced a new generation of #ttrpg players to the existence of this game.
You fiend!
Jürgen Hubert@ttrpg.networkOPto
rpg@ttrpg.network•What RPG rules would you use for Brancalonia instead of D&D?English
6·5 months agoPathfinder 2E has a very similar power curve as D&D 5E. In fact, it might even be worse for Brancalonia as characters basically get their level as a flat bonus on everything.
Sounds like a fun game!
I am personally not overly enarmored of OSR rule systems, but I’m a sucker for good worldbuilding and worldbuilding tools - I buy Sine Nomine Publishing stuff unseen, for instance. Maybe I should give this a closer look.
Ouch! That sounded rough. But I’m glad you learned some valuable lessons from it.
Jürgen Hubert@ttrpg.networkOPto
D&D Next - 5e Discussion@ttrpg.network•Stuff you find within a Mad Artificer's Lair
2·6 months agoThey were fascinated by the fork.
Or possibly disgusted. Either way is good. 😁
Jürgen Hubert@ttrpg.networkOPto
D&D Next - 5e Discussion@ttrpg.network•Help me detail a Thieves' Guild hideout!
1·6 months agoThere were some naturally-occurring caves, but also the following:
- Some eldritch horrors sleeping in the deepest caverns beneath the city who act as a “lodestone” for evil creatures, compelling them to come here.
- An ancient cleric once attempted to build a massive vault here as a safe depository for evil artifacts. He became corrupted by them, and turned into the first Evil Overlord.
- Much later on, a second Evil Overlord appeared who wanted the secrets of the first Evil Overlord. He expanded the caves and turned them into his military headquarters for his conquering horde of monsters.
- There was also a major dwarf hold here at some point before they abandoned it.
- There is an entire drow city deep beneath the surface.
- Assorted other groups of monsters keep showing up and making themselves at home.
- Oh, and the current incarnation of the city has been built on top of this, which includes a massive sewer system that is gradually breaking down from lack of maintenance.
The whole dungeon system has developed over the course of more than 8,000 years. The general inclination of the citizens above is to wall off any entrances they find, and otherwise let adventurers deal with it. (This is another unique aspect about this city - it’s the only one on the continent which has a professional class of adventurers.)
As for the Thieves’ Guild, they tend to grease a lot of palms in the city watch, so they don’t have to worry much from law enforcement unless they do something too blatant. However, there is a new criminal organization which is giving them a lot of trouble, and there are a lot of adventurers around, so they do have reasons to take their security seriously.
The guild have mages in their employ who could help with magical security, but none of them is present in this safe house.




Mid-tier, I’d say. 😉
But a wiki is only a problem if you expect the players to read it all.