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Cake day: June 23rd, 2023

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  • Ok. I finished reading the material and I finished watching the video.

    He’s right.

    I must say that I’m more optimistic than him, but I can’t argue with what he says.

    I’m not worried about the diablerie thing, because it’s extremely easy to fix. I’m personally more worried about vitae being both blood and health. As a player (who never jumped on the V5 bus), I’ve been stripped of the ability to choose whether to stay bruised or risking hunger. And that’s hard to fix, because it permeates everything else: the cost of activating powers, combat, the success target on the dice, etc.
























  • I assume board games are not an option? I’ve played Salem with probably 10 players and it’s quite fun. It will take much less than 6 hours though.

    But I don’t want to leave just challenging the question without suggestions, so I’ll ramble on…

    I’m thinking very quick character creation (if anything because I have players who are unable to take less than an hour doing so), perhaps something like Mothership or pretty much any PbtA. Or pregens.

    Spotlight time will be an issue, so a something with very fast combat mechanics should be very important.

    I’m pondering if it’s worth a shot trying something like Dread, but I’m not sure if 6 hours is too long for a game like Dread.

    I’m curious: do the 12 of you (+GM) usually play all at the same time?



  • roflo1@ttrpg.networkOPMtoMicro-maps@ttrpg.networkElevation
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    3 months ago

    Yeah, shading would have helped.

    I once read (or maybe watched a video?) saying that most cartographers shade as id the sun were in the upper left of the image. Of course, it’s an artist choice, so many more decide against it. :)

    But even if you’re not an astronomy enthusiast, you can open up Google Maps and check out the satellite photo layer. Every now and then, you’ll come across a terrain feature that you can’t easily tell if it’s raised or depressed.