I’m going to say what everyone is thinking but too afraid to admit: Battle Royale games are the epitome of lazy game design.
They rely on the same tired formula and add nothing new to the gaming landscape. These games are just cash grabs, feeding off the hype, and they’ll be forgotten in a few years.
We need real innovation in gaming, not just a hundred-player deathmatch with a shrinking map. Change my mind.
Depth and skill ceilings? More like RNG and luck. You can be the best player and still lose because someone found better loot. That’s not skill, that’s chance.
It’s about adapting to the situation and using what you have. The unpredictability adds excitement. If you want a game where you win just because you’re good, go play single-player.
Unpredictability is just a fancy word for poorly balanced. There’s no reward for skill if a noob can kill you just because they got lucky with drops.
There’s plenty of skill involved. Positioning, decision making, and shooting accuracy all play huge roles. It’s not just about the loot.
Sure, keep telling yourself that while you chase the latest trend. Real gamers appreciate innovation and creativity, not recycled concepts.
Recycled concepts? Battle Royale has brought more innovation to multiplayer gaming than most genres. You’re just stuck in the past.
Dropping 100 players into a map and making them fight isn’t innovative. It’s the lowest common denominator of game design.
You sound like someone who can’t handle the competition. It’s a lot harder to win against real players than scripted NPCs.
Maybe I just prefer games that respect my time and intelligence. Battle Royales are designed to keep you playing and spending money, not to challenge or entertain you meaningfully.