As video games develop more and more over the years, companies have been making them more and more realistic-looking. I can guess this is related to expectations, but am I the only one who doesn’t care about graphics? We could be using the same processing power to store worlds that have as much exploration potential as the Earth itself if we weren’t afraid to save on processing power by going back to 8-bit.

  • Cloudless ☼@lemmy.cafe
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    3 months ago

    I care about art direction. Graphical capability can give digital artists more freedom especially for photorealistic styles. But few games actually make good use of such artistic freedom.

    My favourite 3D game graphics is Super Mario Galaxy. Other than that I mostly prefer game graphics from 16-bit consoles.

    • Call me Lenny/Leni@lemm.eeOPM
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      3 months ago

      I do care about art direction, I just care so much more about the world in the game that if whole parts of the in-game world can come at the same processing cost as a little realism, I’d choose more chunks of the world.

  • Buglefingers@lemmy.world
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    3 months ago

    I want a Fun game. Art (graphics) can help and be supplementary towards making a game fun, but it is not the end all be all. Some fun games I’ve played use intentionally shitty graphics to add to it, other games are so unfun because all they do is try to wow you with the images.

    I’ve found lately the indie Dev sphere has been more focused on fun games and AAA studios have more focused on graphics alone. I think this mostly happened because early on when (video) games where becoming popularized hardware was increasing at such a rapid pace and graphics genuinely could be made better, not necessarily as just a stylistic choice. You could show off the new hardware capabilities with good story for more appeal. This also made them lazier over the years as those big hardware and software leap allowed them to focus on the consumer draw utilizing showcase imagry over story. As hardware advances slowed and graphic leaps became smaller the gains just aren’t there. And you’ve left many consumers with nostalgia over the fight for when graphic improvements meant something, in a time when good story/gameplay was also pretty necessary.

    • ElectricMachman@lemmy.sdf.org
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      3 months ago

      Some fun games I’ve played use intentionally shitty graphics to add to it

      If it adds to the experience, wouldn’t the graphics then be good?

      • Buglefingers@lemmy.world
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        3 months ago

        The graphics are good in the artistic sense, but not in terms of what’s considered conventionally good graphics. Zelda BotW would be conventionally good graphics, as that’s what would make most people think of it as visually appealing and therefore enjoyable. Undertale, a great example, does not.have conventionally good graphics but the total theme and portrayal makes the non-cenventional good.

        Most of what I was speaking to was the use of conventionally good graphics at the expense of story or enjoyment factor of the game/gameplay itself

  • brygphilomena@lemmy.world
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    3 months ago

    Too realistic graphics take me out of the game, are visually overwhelming, and make it hard to see certain important details.

    If I have to pick up a quest item, I don’t want it’s stone texture blending into the dirt floor. I want it highlighted so I can see the damn thing is interactable.

  • Sanctus@lemmy.world
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    3 months ago

    I care about the art on an individual level and as a whole when compared to how it adds to the game. Applying a strict criteria of detail and other metrics is pointless when games are meant to be works of art and passion. Its too subjective to judge it. Like judging Salt & Sanctuary solely on its Dishwasher inspired art would be a misstep. The art adds to the bleakness of the world while also maintaining the studio’s style

    • Call me Lenny/Leni@lemm.eeOPM
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      3 months ago

      I remember when Wind Waker first came out, the graphics were something everyone complained about, and now two decades later, everyone misses that style of visual representation.

  • ElectricMachman@lemmy.sdf.org
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    3 months ago

    Graphics are important. Polygon count is not. There is no real value in being able to see each individual eyelash, but I also don’t think there’s much benefit to making every game look like the original Lode Runner.

    • Call me Lenny/Leni@lemm.eeOPM
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      3 months ago

      Wouldn’t it save data power? I would imagine that a game with the simpler visuals from the golden age of video games would cost a machine less bytes to perform.

      • ElectricMachman@lemmy.sdf.org
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        3 months ago

        It depends on a lot of factors. Minecraft, despite its signature simplistic artstyle, takes a surprising amount of CPU power to run - a lot more so if you run mods. Even a Minecraft server, which doesn’t render graphics at all, takes a beefy machine and a lot of RAM.

        It’s as much about graphical fidelity as it is quality of code, and unfortunately, there are a lot of game studios that don’t seem especially bothered about optimising their games. To the extent that you can fill, say, an Xbox’s hard drive with only two or three AAA games.

        All that said, you’re right in that simpler graphics in general mean less work for the graphics card to do. Just that it’s not the only factor.

  • neidu2@feddit.nlM
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    3 months ago

    “Function over form” is a mantra I live by. This is reflected in the software I use/make, as well as the games I play.

      • neidu2@feddit.nlM
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        3 months ago

        Nothing noteworthy. Mostly just utility stuff that I use myself, or work related stuff. A typical example is a self-test script that I wrote in perl because I’m lazy, and somehow it became a company standard and made it’s way into written procedures - It just checks various services and misc network stuff, and let’s you know if there’s something obviously wrong happening.

  • Usernameblankface@lemmy.world
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    3 months ago

    You are not alone. I do have a lower threshold that is above 8 bit, but I want enough of a difference from real life that I don’t constantly think I’m watching a real person through the eyes of a drone.

    I think there are possibilities for games that are 8bit, depending on what the game style is. Some simple games and side scrollers wouldn’t need to be much higher that that.

    Edit: but anything that has the depth as part of the gameplay should have at least PS2 level graphics. In driving games, first person shooters, open world games need that clarity to see where I’m going and what I can explore over there

  • satanmat@lemmy.world
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    3 months ago

    I really don’t game. And so yeah. It is odd for me as when I look for a laptop, for example, I want a 16 inch, without a gpu. I do text and VNC. Please sir, may I have more screen?

  • SomeGuy69@lemmy.world
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    3 months ago

    A game can only give you so many hours before it becomes boring. Sandbox games aside, most are done after 100 to 200 hours. More content wouldn’t really revive them as you already know the gameplay loop.

    Graphics isn’t as important as art style, however I’d rather play a game with realistic graphics but lack of distinguishing art direction, than one with art direction but overall being too basic with their graphics. Graphics is a huge part of immersion to me.

    I play a lot of indie games with poor graphics. Best example Minecraft, but when I can install higher resolution textures, realistic lighting and animated foliage, it is eye candy. I can just stand there and look at the beautiful world and relax. I do need zero gameplay at this point and am still entertained.

    Gameplay is overrated, give me pretty graphics. Be it realistic or not.

  • tal@lemmy.today
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    3 months ago

    I care – all else held equal, I’d rather have snazzier graphics – but I feel like there’s pretty strongly diminishing returns.

    And because resources are finite, all else isn’t held equal. You’re giving up time spent working on gameplay or whatever to stick fancier graphic assets in.

    Some of my favorite games don’t have much by way of graphics.

    I do kind of wish that I could get upscaled versions of a number of games that I enjoy with low-resolution pixel graphics, though – I’d like “high-resolution DLC” to be a thing for successful games like that. Think Caves of Qud or something like that. IIRC Cave Story did that, along with a handful of other games. Would like to have higher-res versions of Balatro. Same for Noita, though there I guess the resolution hooks into the game mechanics, so have to be careful how to deal with that.

    I’ve also seen some games with untextured polygons that have worked out pretty well. Star Fox for the Super Nintendo and Avara and Flying Nightmares for the classic Mac came from an era when texturing wasn’t always possible. Carrier Command 2 is much newer, and uses only limited texturing.

    Minecraft went a long way with very technically-limited graphics.

    There are a lot of good roguelikes that just use text.

    • Call me Lenny/Leni@lemm.eeOPM
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      3 months ago

      Same. Most of the games I like are enjoyable due to the game mechanics. I can attest a Pokémon game for example could even be HTML (the old, old Pokémon MMORPG’s were like this) and still be enjoyable, since it’s at heart about strategy (hence why the TCG exists).

    • moody@lemmings.world
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      3 months ago

      And because resources are finite, all else isn’t held equal. You’re giving up time spent working on gameplay or whatever to stick fancier graphic assets in.

      That’s not how game design works. The people who work on the gameplay and level design and dialog are not the same people who work on the graphics. Sure, making the game prettier takes more time, but it has no effect on how long the rest of the game takes to be built. And lower-quality assets can be used in the interim for things like scripting animations, with higher quality assets swapped in later.

      • brygphilomena@lemmy.world
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        3 months ago

        Sure, the same people can’t work on the different aspects, but budget for more designers who spend longer making more detailed graphics could be spent on other departments that do affect gameplay.

      • BearOfaTime@lemm.ee
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        3 months ago

        You could hire more game devs if that money wasn’t spent on excessive prettiness.

        And keep in mind, there’s as much cost in an organization for management overhead, if not more.

  • Num10ck@lemmy.world
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    3 months ago

    sounds like PC gamers should fire up an Amiga emulator and learn what gameplay could be.

    • Call me Lenny/Leni@lemm.eeOPM
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      3 months ago

      I do this sometimes. Emulators are the best. I wish game companies would use them as a cue to revive the concept of having events around games they consider far in the past.

  • PostProcess@lemmy.world
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    3 months ago

    When you say graphics…

    I’m my opinion games, like movies or comics are a form of medium for sharing ideas, feelings, escapism or enjoyment. Graphics can be good without being realistic, I think it’s art not realism that matter so we may have to have a semantic argument about the terms ‘graphics’. We all remember those 8 bit games that brought us joy. Just finished playing Dave the Diver, a modern game in pixel at form, which conveyed so much feeling and care that I was moved by so much of it.

    You’re not the only one, realise that it’s just a means of covering thought or feeling and worry less about the realism.

    • Call me Lenny/Leni@lemm.eeOPM
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      3 months ago

      I thought graphics meant anything that has to do with visual representation. Like when I look at the graphics for Pokémon Gold/Silver versus the graphics for Pokémon Heartgold/Soulsilver, I think of the complexity.