- StarCraft is too hard for casual players: StarCraft’s high APM (actions per minute) requirement and complex mechanics can be intimidating for newcomers. This can lead to frustration and feeling overwhelmed, which some gamers argue limits the game’s appeal.
- The three races are unbalanced: Balancing three distinct races with unique units and abilities is a constant challenge. Some players feel a particular race, like Zerg, is inherently stronger and easier to win with in competitive play.
- StarCraft is a dying game: With the rise of MOBAs (multiplayer online battle arenas) and other genres, StarCraft’s player base has shrunk. Some gamers believe the game is past its prime and no longer relevant in the esports scene.
StarCraft isn’t dying because of balance issues. It’s the rise of those MOBA sheep who can’t handle real-time strategy. If anything, MOBAs are the reason why true strategic games are getting sidelined.
Sure, blame the MOBAs. StarCraft isn’t past its prime just because people found games that are actually fun and not a second job.
Fun? You call brain-dead hero spamming fun? StarCraft requires actual thinking and multitasking. It separates the pros from the casuals.
That’s exactly why it’s dying, dude. The pros might keep playing, but the casuals are the lifeblood of any game. Without them, even the best games will wither away. StarCraft needs to adapt or it’ll fade into obscurity.
If adapting means dumbing it down for casuals, I’d rather see it fade away with dignity. StarCraft’s complexity is what makes it legendary.
And that legend is turning into a ghost town. But hey, enjoy your lonely ladder queues, dude. I’ll be over here, actually having fun.
Yeah, you do that, champ. Enjoy your casual paradise. I’ll stick with the real deal.