A European initiative is now underway for videogame preservation and consumer protections against publishers “killing games.”

  • GBU_28@lemm.ee
    link
    fedilink
    English
    arrow-up
    6
    ·
    3 months ago

    Wat

    Building a whole cloud backend is not a few hours work.

    Plus I bet most of these companies share cloud tooling so they’ll need to make distinct standalone self host code

    • BrikoX@lemmy.zipOP
      link
      fedilink
      English
      arrow-up
      1
      ·
      3 months ago

      Most of what they use built-in in game engines, not their standalone code. It’s a matter of switching the servers used with some minor tweaks.

      • MotoAsh@lemmy.world
        link
        fedilink
        English
        arrow-up
        3
        ·
        edit-2
        3 months ago

        While simply allowing the game to use a variable for the server URL is easy, the VAST majority of gamers would assume it’d come with a clean server installer and the ability to set the URL in some kind of UI.

        Both of those details are very much NOT simple in many cases. Sure, quite a few well written games, it could be done quickly, but as someone who’s worked on software for decades … it’s NEVER well written. Especially when video game studio style crunch is involved.

        This is still a good petition and good idea, but to assume “just a few hours” is … simply ignorant.