A European initiative is now underway for videogame preservation and consumer protections against publishers “killing games.”
A European initiative is now underway for videogame preservation and consumer protections against publishers “killing games.”
Wat
Building a whole cloud backend is not a few hours work.
Plus I bet most of these companies share cloud tooling so they’ll need to make distinct standalone self host code
Most of what they use built-in in game engines, not their standalone code. It’s a matter of switching the servers used with some minor tweaks.
Hah.
While simply allowing the game to use a variable for the server URL is easy, the VAST majority of gamers would assume it’d come with a clean server installer and the ability to set the URL in some kind of UI.
Both of those details are very much NOT simple in many cases. Sure, quite a few well written games, it could be done quickly, but as someone who’s worked on software for decades … it’s NEVER well written. Especially when video game studio style crunch is involved.
This is still a good petition and good idea, but to assume “just a few hours” is … simply ignorant.