Up to 30% of Apple Vision Pro Returns Are Because Users Don’t Get It, Analyst Says::While Vision Pro returns were uncommon, many came down to owners not figuring out its spatial computing.

  • Blackmist@feddit.uk
    link
    fedilink
    English
    arrow-up
    1
    ·
    4 months ago

    If your users don’t get what you’re trying to do, maybe try to do something better?

    As far as I can tell this is a really nice and well built headset, with a great screen, but it doesn’t actually do what all the other VR headsets do: Play VR games. Telling that even people already used to forking over large sums to Apple aren’t really interested in paying $3500 to arrange iPhone apps around their living room.

  • RandomVideos@programming.dev
    link
    fedilink
    English
    arrow-up
    1
    ·
    4 months ago

    From one video i watched about the apple vision pro, it looked like it had some really cool features

    Could you replicate every single one of those features with a google cardboard? I think so, but the extra $34999 is worth it for the apple branding

    • Moneo@lemmy.world
      link
      fedilink
      English
      arrow-up
      0
      arrow-down
      1
      ·
      4 months ago

      Could you replicate every single one of those features with a google cardboard? I think so

      This is so far from the truth I just have to assume you’re making a “joke” and not an apple hater who’s too fanatical to form their own opinions.

      The vision costs a shit load of money because they’ve put an abundance technology and R&D into the product to make it capable of things no other VR/AR headset is capable of. By all accounts the screen resolution, response rate, 3D tracking, and gesture recognition create an experience that other headsets can attempt to mimic but will fall short of. Watch MKBHD’s videos on it, it’s genuinely a really impressive piece of technology.

      And yes, they charge more because they are Apple and they know their hoards of loyal followers will buy anything they make.