• addie@feddit.uk
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    1 month ago

    Super Mario Bros on the NES came in at 31 kB, and it was a bit more of a game. 100 kB for Flappy Bird isn’t all that impressive.

    • mlg@lemmy.world
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      1 month ago

      Buddy super mario bros was coded in 6502 assembly and required the devs to use every data saving trick in the book like metasprites, sprite flicker, tilesets, color pallets, etc.

      Android apps can be notoriously overhead bloat from Java, so for the modern age this is decently impressive.