Definition: A gaming dark pattern is something that is deliberately added to a game to cause an unwanted negative experience for the player with a positive outcome for the game developer.
Learned about it from another lemmy user! it’s a newer website, so not every game has a rating, but it’s already super helpful and I intend to add ratings as I can!
While as an adult I think it’ll probably be helpful to find games that are just games and not trying to bait whales, I feel like it’s even more helpful for parents.
Making sure the game your kids want to play is free of traps like accidental purchases and starting chain emails with invites I think makes it worth its weight in gold.
EDIT: Some folks seem to be concerned with some specific items that it looks for, but I’ve been thinking of it like this:
1 mechanic is a thread, multiple together form a pattern. It’s why they’ll still have a high score even if they have a handful of the items listed.
Like random loot from a boss can be real fun! But when it’s combined with time gates, pay to skip, grinding, and loot boxes… we all know exactly what it is trying to accomplish. They don’t want you to actually redo the dungeon 100 times. They want you to buy 100 loot boxes.
Guilds where you screw over your friends if you don’t play for a couple days because your guild can’t compete and earn the rewards they want if even a single player isn’t playing every single day? Yeah, we know what it’s about. But guilds where it’s all very chill and optional? Completely fine.
Games that throw in secret bots without telling you to make you think you’re good at the game combined with a leader board and infinite treadmill, so you sit there playing the game not wanting to give up your “top spot”? I see you stupid IO games.
But also, information is power to the consumer.
If you want games just to play games I recommend downloading from f Droid. Pretty much every other game has ulterior motives be it ads or microtransactions. I haven’t come across a game on f Droid yet that has either of those.
Fair. Just that the selection of quality games is rather limited.
IMO monetisation is fine, after all we all need to earn a living. To goad people into spending money is the issue. Enter dark patterns.
A one-off purchase after testing the first level? Awesome! Wait a few hours - or days - for a building to finish? Watch a deceptive ad for a meager reward over and over? No, thanks.
It’s the difference between a theme park and a casino. Both are legitimate forms of entertainment for many people, and both do need income to maintain their operations.
One of them charges for entry and then you enjoy the park, only paying for additional but ultimately optional things like merchandise or food. The fun ends when you decide to leave or the park closes.
The other is designed so you have to spend small amounts consistently, and it is designed in incredibly manipulative fashion, literally employing tactics that trigger addictive responses. The fun ends when you run out of money to spend, therefore compelling you to keep spending.
The people designing the theme park are designing something entertaining, the people designing the casino are perfecting a skinner box.
One is more deserving of income than the other.
Tbf, last time I checked the site it had stuff like ”random loot” listed as a dark pattern. Gacha sucks, but random loot from a boss is IMO valid game design.
There’s a spectrum, but if I were to map all and every dark pattern, random loot surely qualifies.
If a fight is compelling it has its own reward, random drop chances (especially abysmal drop-rate) will have you mindlessly repeating it no matter the quality of the boss design.
Boss fights definitely, your sentiment reminds me of Warframe. Don’t miss farming bosses. However, there are a lot of ways randomized loot can be implemented, and I wouldn’t call all of them dark patterns
Well 1 dark pattern doesn’t ruin their score or make a dark pattern game. Because like games with random loot where every piece is viable and goes for a fun build like a rogue like is wonderful, but it’s a thread of a dark pattern. Alone it’s not scary, and can be fun. Combined with time gates, terribly low drop rates, and pay to skip? Suddenly we have a very nasty dark pattern.
I mean it is a dark pattern. It drives us to play more even when we’re not having fun. How many times have we all done a dungeon 10+ times, not because it’s fun, but because we want it to drop the thing?
But at the same time, if that’s the “only” dark pattern, that’s probably fine! And it’ll most likely get a high score of 3+ on the positive side. But if you combine the random loot with time gate, pay to skip, pay to win, etc. then the score rightfully craters.
I think the site is good because it empowers us to pick what we actually want to deal with.
It’s kinda funny, I’ve become so turned off to these manipulations that the gamification of duolingo just annoys me more than it motivates me. The whole point is to learn a language. Power ups that let you extend the time to complete a timed exercise don’t help with learning a language. Getting to the top of the leaderboard didn’t make a difference either, especially if it was done using xp boosts.
At this point, I just hate that it forces me to spend time watching various meaningless bars fill up after each lesson.
I’ve even missed a couple of days, thinking “oh well, there goes my streak, which also doesn’t really matter”, only to find that they cared more about keeping that than I did and have automatic freezes. Though it wanted me to buy more after the last one, so I’m thinking the next time I miss a day it’ll finally go back to 0.
Oh and yes, duolingo is a pay to win language learning game where you can give them money for boosts in the meaningless gamification shit. Even after buying a year subscription (that I don’t plan on renewing).
They also completely skip any of the foundational stuff and jump right in to phrases that they don’t explain. I’m a few months into Japanese lessons on there and it still hasn’t even mentioned that it’s been teaching the polite form and that other forms exist (which makes things confusing if you try to use other resources that generally use the neutral form).
It might be better for other languages that aren’t so different from English, but I do not suggest duolingo if you want to learn Japanese.
Tbh I don’t suggest learning Japanese at all if you aren’t strong with languages and memorization. There’s a couple thousand kanji symbols you need to learn for everyday communication, and each of those can be combined with others to form words that aren’t always intuitive, and then those words can be strung together into sentences that also aren’t intuitive to interpret.
Yeah I did the Spanish for months and it was like “You’re so high level!” but I realized as soon as I stepped back that I mostly had just gotten good at playing their games because they were formatted where the answers were generally obvious, to where I felt like just memorizing key words then trying to read children’s books would have been more helpful.
So yeah they for sure use a dozen dark patterns. Making you feel like your account is valuable, making you feel bad for skipping, giving you bonuses for playing on their schedule, and making you feel better at the language than you are.
Lol Spanish is one language that I had assumed might actually work decently with that approach, but I can’t say I’m surprised it doesn’t.
And yeah, they do seem to design the exercises to be easy. Like translate a sentence to English, but they only give one verb option, or sometimes they don’t even provide any options that aren’t a part of the sentence and it becomes “can you string these English words together to form a valid sentence with hints in the language you are learning?”
I’m using another app specific to Japanese that at least has grouped the answers in ways that make it harder but more effective because I need to tell the difference between similar looking kanji. It’s frustrating, but at least the frustration comes from being annoyed at my own pace rather than from getting a false sense that I’m doing very well only to realize I barely know anything without multiple choice hints.
I’m sure it worked for some people, but for me my brain just picked up the super obvious patterns before picking up much spanish.
It is possible, though I think it’s one of those products whose success is based more on customer testimonials than actual statistics about it’s effectiveness.
They might exist, but I haven’t met anyone who has said they were able to use duolingo to become fluent or even competent in a language.
But then again, my German learned from a class in high school isn’t much better. Hell, my French leaned from being in French immersion all through elementary school followed by normal French classes in high school isn’t even at a competent level, though I can at least communicate a bit in French. I can still see those subject-verb conjugation tables though lol (though I’ve lost the French version of “them/they”).
Invested / Endowed Value - Having already spent time and money to improve your status in the game, it’s difficult to throw it away.
Isn’t that every game? I can’t think of a single game, back to old Atari 2600 or arcade games, that doesn’t have this element. Many people are playing to see how far they can get, to beat the game.
I mean, games without memory didn’t. Because once you turned off the game, it was all gone. This is more referring to if you have spent $200 on a game, and have like special event stuff in it, you’ll struggle to give it up.
But again, this is all part of bigger pictures. If it has this + grinding + time lock things + micro transactions it’s a problem. Games with just a couple of the features still have a high score of like 3+ and will be good games. Some of the things it asks about are only problems paired with other mechanics, while some categories are by themselves enough to be a problem.
I looked at their individual page (https://www.darkpattern.games/pattern/4/psychological-dark-patterns.html)…
If deleting the game and starting over from scratch sounds like a horrible idea and a waste of your investment, then the game has Endowed Value for you. The more time and money that you invest in the game, the more value it has over a fresh copy of the game.
So I guess they are referring to is something more transactional… for example, if I spent $100 on a gacha game or loot boxes to get a bunch of ultra-rare SSRs. I’d be pretty compelled to keep playing since I’ve already spent so much money on it.
They are not counting, for example, that I get hooked on some weird roguelike game because I genuinely want to get better at it but can stop any time. And if I lose my save file I would still happily start from scratch again (which, hilariously, a pattern named Infinite Treadmill is marked for both Slay the Spire and Balatro… https://www.darkpattern.games/pattern/14/infinite-treadmill.html)
This is such a good idea, I’m almost mad it wasn’t made sooner!
grinding
glances at my 300 hours of OldSchool Runescape
You should try a healthier hobby, like heroin.
Only 300? XD
That game is nothing but grind after like 20 hours.
The list of “Healthy Games” is a great resource to have!
Reading the descriptions on the dark patterns and dark social patterns, That’s actually the stuff I miss about world of Warcraft.
This is hands down great thanks for sharing!