I would say for one modders would have much more information on the base to work with.

  • Jesus_666@lemmy.world
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    2 days ago

    I say it’s orthogonal. Like others have pointed out, the important question is whether the game is structured in an easily extensible way.

    If the interfaces are stable (or at least versioned and changing relatively slowly), you can mod the game easily. This holds for OpenXcom just like for Skyrim.

    If the game is not designed to be modded, modding will be a lot harder and mods will break frequently. Then even slight changes can end up breaking all mods. This holds for any mod-unfriendly have that gets updates.