• 4 Posts
  • 43 Comments
Joined 2 years ago
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Cake day: June 1st, 2023

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  • I still maintain that Kill The Moon isn’t necessarily a bad episode, it’s just not especially deep. It seems like the whole idea was for everyone to take an already bonkers premise and just run as far as they could with it, and IMO it feel like everyone’s having a blast with it. If you accept it as just that I think it’s fine.

    Also I’m sort of glad the Disney deal is probably over, I think Doctor Who functions best when it’s a bit scrappy and under-funded. It’s a show that lends itself to big ideas and it can pretty much be anything, but I think when it’s given a huge budget it tends to get quite over-indulgent and messy.





  • I just meant the way that they’ve only rolled it out for a handful of ships since it was introduced (in 2021 I believe?) and that they seem to stagger it in waves for some reason. I’m not sure why it seems to be such an undertaking, but presumably they have their reasons.

    But yeah I agree, I think maybe some combination of a base list of banned words, some kind of LLM/automation and in-game reporting, combined with human review to pick up on context is probably about as good as you can do. I think it’s a system that kind of has to evolve and improve as you go as well, so probably the sooner they start the process the less trouble it’ll be later on.


  • I’ve always found the way they’re approaching ship naming to be really weird, they seem to have been dithering about with it for years. Why don’t they just set up a banned words list and let it loose? Sure it won’t be 100% perfect but then they can learn as they go. They seem to be making it much more complicated than it needs to be TBH.






  • Yeah people talk about them replacing employees, but if you had an employee that wrote reports using random made-up facts if they didn’t know something, presented them as completely true and insisted they were true even when found out and presented with direct evidence to the contrary, and occasionally would wildly hallucinate and spout gibberish for seemingly no reason at all, I don’t think they’d last that long.



  • Among these quality-of-life updates, refineries can now refine output directly into your local inventory, while ore bags now properly attach to cargo grids and freight elevators.


    We’ve polished the looting interaction: the “F” prompt will now smoothly appear on the closest available item or corpse you’re looking at, without the need to wiggle around to find the right angle.

    Accidental pickups that previously caused chaos, like dropping your fully-modded weapon into a pile of loot, should now be a thing of the past.

    These are definitely the two things I’m most hyped for. Probably my #1 cause of death is getting blasted by someone in a contested zone 'cause I thought I was alone and was trying to find the loot button lol.



  • This season is making me increasingly nervous because the first 4 episodes have all been pretty good. It’s an established fact that at least one episode per RTD season has to make you cringe so hard your skeleton leaves your body, so we all know it’s coming. And if it’s not next week’s one or the Interstellar Song Contest one then it’s gonna be the finale. My money’s on the song contest though lol.



  • I liked it! For a season opener I think you want a big, fun, bombastic kind of thing that doesn’t get super heavy, so I think it worked very well in that regard. I also liked Belinda, especially her calling the Doctor out at the end.

    It wasn’t a perfect episode by any means, but the previous watermark for a season opener is Space Babies, so for me this represents an almost infinite degree of improvement.