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Joined 3 years ago
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Cake day: June 13th, 2023

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  • God of War 2018

    I gave it a full playthrough, but since then it has pretty much become my definition of AAA slop.

    • The game is littered with “puzzles”. The solution is always obvious within seconds and on top of that you get commentary on how to “solve” it. They just waste your time.

    • Stats don’t matter. Early on you get your first weapon upgrade, I think I tripled my damage. The very next enemy got some commentary about “showcasing” my new weapon. It took the exact same amount of hits as the same enemy type did before ugrading my weapon. Since weapon upgrade materials are fixed drops from bosses, everything just scales alongside you.

    • The battle system in general is a slog. 9 out of 10 times throwing your axe feels like the best option. Even the post game bosses are annoying at best.

    • Also, why is the camera so darn close. Your “cinematic angles” mean shit when the gameplay suffers from it.

    • There are so many “cutscenes” that have you walk at a snails pace. If your “gameplay” can be executed by a rubber band on my joystick, then just give me a proper cutscene. Annoying me isn’t immersive.

    • You get awesome godly powers - for as long as cutscenes are running. Your super healing and mountain splitting punches mean nothing against any random draugr.

    • Probably some more things, but it’s been a few years.

    The story was fine, but I would have enjoyed watching a cutscene compilation more than playing the game. In fact that’s what I did your second entry.







  • Still working through Shin Megami V Vengeance!

    Finished the second main area, out of 4, I presume. By now the story has established the new group of antagonists and gave more screen time to the previously underused cast. There are enough new demons that I can barely keep up with fusing them all! But I always feel to need to collected them all in SMT/Persona. (Funnily enough, I never did in Pkmn.)


    Finished the first route of AI: The somnium files!

    Got Ota’s ending, which didn’t actually solve the case. Luckily, the game tells you about each branching path and you can freely jump to them.

    The humor is hit or miss, but it did land with me and my partner. The mystery is fun and the characters are all around fun, too. We’ll do the other routes and then jump right into the sequel!




  • Thanks for asking, but there isn’t yet. I’ve dabbled around quite a bit and wan’t to focus on actually finishing something this year. Maybe for the next one.

    Over the last two years, I’ve often lost my drive to continue since there are always new shiny ideas that are far more interesting than doing a lot of the menial work game dev involves. Kinda the opposite of your problem, really.


  • Didn’t game too much this holiday season and I want to focus more on making games instead of playing them this year - let’s see how that one is working out.

    Anyhow, got in a good chunk of SMT V Vengeance! The QoL stuff is awesome, but it’s still pretty similar to the original - just with more quests and demons along the way . I don’t mind since I loved the original game, but if you didn’t it likely not worth it.

    Started Ai: The Somnium Files! Decided to play through some detective games with my partner. This one is a great start! I like the characters, it’s both fun and has a good mystery. I’ll probably go through the entire series + rain code, then do the Ace Attorney games. Are there other games like this?





  • Vaguely in order from worst to best, always referencing the most recent release:

    • Baten Kaitis Origins Just worse in pretty much every way compared to the original.
    • Super Mario RPG It does show it’s age and feels way too simplistic for my taste.
    • Pokemon Legends Arceus I loved the first area. In fact I spent so much time there, every other area became boring since I was overleveled and already had most of the Pokemon. Needs some serious balancing.
    • Baten Kaitos There is much to be loved as the game does so many things you normally don’t see. However, a good chunk of mechanics is best ignored as the game progresses and battles become monotonous.
    • Star Ocean Second Story R Kinda a repeating thing this year, the first half was awesome, the second half not so much. Both story and many mechanics took a nosedive.
    • Harvestella All around really solid but simplistic. The story goes hard after a certain point and at the end I felt like I finished multiple games.
    • Xenoblade X I love everything Xenoblade, but this one has a few problems. E.g. Skells. They don’t scale with anything and are so much better than ground combat, they basically drain the RPG elements out of the game once you get them. Beat the entire second half without ever changing my Skell. Also, much more personal, I much prefer the headcanon I built for half a decadd over the new story elements added in the remaster.
    • Metaphor A mixed bag. There is so much good compared to Persona 5, but having endless mana regen just completely kills any challange and led to way less thightly designed dungeons.
    • Pokemon Conquest I just love SRPGs and having multiple layers and meta progression between dozens of different stories made it perfect to play every so often. Placement is heavily biased, playing a few campaigns with my partner is a tradition for the holiday season. A good chunk of maps is really annoying if you play the game for longer stretches.