

Oh, the horror, they don’t starve babies! How will the american taxpayers ever recover from this?


Oh, the horror, they don’t starve babies! How will the american taxpayers ever recover from this?


DQ 9 is the only one I played that just didn’t click with me. I never got to play the MP, which might be part of it. I’m yet to meet another DQ fan in the flesh.
But even if I had, it felt like the game sacrificed it’s story to implement it. Having these companions without any personality alone killed a big chunk of the charm these games usually have.


Sad story, but I kind of lost my favorite. It used to be Dunsparce, but they ruined it for me with the new evolution. I honestly wish they would leave old lines just be.
Anyways, now it’s probably Espeon and Umbreon. The best legendary is Lugia. But I’m also super partial to the GC games.


Finished Vol. 1 of .hack// G.U. Last Recode.
The game stayed quite easy throughout the second half. These volumes are also somewhat short, I’ve done almost everything for a 100% completion within 30 hours. I usually don’t care for completion, but carrying everything over to the second game was suprisingly motivating.
The biggest thing introduced in the second half was a second battle system. It’s not used often, mostly for story boss encounters, but it was quite a fun addition.
Not much progress on the Ace Attorney Trilogy.
Since last time, I’ve only done the Steel Samurai case and it’s not even finished yet.


Unsure about this one. I loved the Joker games as a child, but Dark Prince made me question myself on whether I still enjoy these. I didn’t even have the heart to go back to Joker since then to see if Dark Princes changes were the problem or the core gameplay just isn’t my jam any more.
Regardless, this game seems to land in the middle mechanics wise. E.g. special synthesis recipes return, size variance seems to stay. Definitely will be a game I’ll wait for the general opinion to settle on after its release.


I have this game on wishlist for over a decade, how does it play? Not too dated, I hope. You are piquing my interest, and a quick look shows it doesn’t look too bad.
Quite dated, to be honest. You’ll mostly be using basic attacks - either charged or as a combo - and blocking. There are skills, but there’s a cooldown attached to using skills, and you don’t get many of them. They are mostly used to cancel enemy skills by using them while they cast their own. Later on you get different weapon types, but I’m not there yet. And there’s an ultimate skill you get to use every so often.
However, often it doesn’t matter. The game has a strong level scaling, as in you’ll one shot everything 5 levels below you. This, along with the EXP bonus in this remaster made most encounters a breeze. You can generate areas above your level for a challenge, but this will only further overlevel you.
That being said, while it did bother me in the beginning, I still came around to liking it. Maybe it will expand more with future unlocks.


Legends is a tough one to rate, I think. The first area was some of the most fun I had with a game made by GameFreak. In fact, I had so much fun, I left with Lv. 50+ Pokemon and a maxed Pokedex for everything in there - which ruined every area thereafter.


This is my first Star Ocean game and I am surprised to see how good it is. […]
Felt the same way about Second Story R, but I think the game fell apart in its second half. I’m curious to see if First Departure has similar problems.
Started .hack// G.U. Last Recode. It’s a collection of three old PS2 RPGs along with a short 4th game made for this collection. They all share a single story and most stuff carries over between them.
It may be the first MMORPG story, at least it’s the first one I know about. You even log out periodically and check mails, forums or news on your desktop before logging back in. With the MMORPG jargon and the use of emoticons, its super nostalgic to me - I used to play a lot of them when I was younger.
The actual battles feel quite simple, but the story is fun. Just be prepared to read a lot. Watching the recap of the first .hack// series (which never left the PS2), reading everything available at the start - including a wiki with lore about the MMORPG - took about 3-4hours with almost no actual gameplay.
Finished God Eater 3. Overall I recommend the game, but I haven’t done any of the post game story yet. The small pool of enemies got quite tedious towards the end so we’re taking a break. We’ll finish it before MH:Wilds arrives on Switch!
Started the Phoenix Wright: Ace Attorney Trilogy. Currently only on the second episode. Thus far, I really like the characters, the game is unexpectedly funny at times. Depending on my partners feedback, I plan on doing the entire series eventually.


Looks really good, I’m already more intrested than I ever was in FF16. Also glad they didn’t return to ATB.


The OST really is great! But I’ve got to admit the battle voice lines did get jarring towards the end. Well, at least Amiguchi’s.
I’ve mostly relied on Gen 4 mechs during the story. Quad Leg Spike and whatever Yakushiji’s AoE skill is called did a lot of heavy lifting. Outside of Gen 4, Super Large Missile and Juro’s unique piercing skill were probably the most helpful ones for the final encounter.
After the gladiators were introduced, I pretty much stopped using Demolisher Blade, since Ceramic Armor just absorbs it (at least in the rebalanced Switch release). I think I’ll experiment some more with them in the postgame this week!


My partner was out of town, so I just finished 13 Sentinels this week.
In typical Vanillaware fashion, they ran out of budget and cut a lot of things. I’ve read something about up to 50%. At the very least, the game should have been 15 Sentinels. Despite that, the story is a wild ride and has a satisfying conclusion. Honestly, I’ve enjoyed it even more that Danganronpa previously. Some open questions remain and a few plot points seemingly get dropped, but in the end, I just like the entire cast and loved the structure. There’s always a mystery, a twist or a new perspective and in the end everything kinda just clicks together.
There’s one gaping hole in my understanding I couldn’t find an answer to, maybe someone who has played the game could answer this:
Assuming all 2188 logs are true, which is implied but theoretically unprovable, why did they give the 15 clones nanomachines?
They made a point of evacuating from earth and even let people die out in space to prevent an infection with them. After all, they caused the extinction of humanity (even if this is never actually explained further).
I get that they intended to preserve human culture that way, but it just seems like a ridicules risk to ship the very downfall of mankind with every probe trying to restart it.
The RTS part of the game was also surprisingly engaging, although mostly on the easy side. But that’s to be expected, as I did almost all the story segments first and could fully upgrade a lot of stuff before even starting it properly. There is even an endgame with an absurd amount of stages to dig your teeth in, but I’ll probably only delve a little bit into them before starting the next game.


That’s the most ‘legally distinct Final Fantasy’-esque thing I’ve seen, even down to the music. Could still be fun, I just hope you can disable the background image - I never like those, just give me a black border.


Is there a reason for not accepting issues directly on whatever platform you host the git repository? It’s a lot more convienient and allows for a proper back and forth.
I get not allowing other contributors with the recent flood of AI crap, but issues should be fine.


At first glance I like the app! There are some nice to have things I haven’t seen before, like the explaination in different languages.
However, there are also quite a few UI bugs. Like the map settings having an animated backdrop, or the partially invisible pet friendly toggle. Do you accept these anywhere?


That probably won’t do it for me then. But I’ll keep an eye out for your future opinions on the fusion stuff. Might still be a good game inbetween more complex ones!


After you’ve played more MH Stories, what do you think about the battle system? I bounced hard off the demo, but I’m curious if I should give it another try. I remember it being just rock paper scissors.
More 13 Sentinels. I’ve done alle the story I could do without progressing the battles (~75%). By now, I have a good grasp on the story, I think, but I’m sure there a many more twists waiting in those last 25%.
At about ~45% completion for the battles and compendium. Doing the story first I had so much resources, I could may out my score boost for those sweet mystery points.
Not much more to write about the game. I recommend it, but it’s impossible to talk about it without spoiling stuff.
God Eater 3 was also more of the same. The story increasingly takes a back seat, which I prefer while doing the multiplayer. At the begining, you had to search and talk to several NPCs after each mission to progress - now it’s only one after every 2-3 missions.


Some more 13 Sentinels Aegis Rim.
I only focused on the story this week, but didn’t have much time anyway. Went from ~21% to ~44% completion.
With each new character I follow, the story just seems to get better. I’m excited to get the full picture eventually - but I also feel like I’ll need to play a good old linear RPG afterwards.
As for the weekend, I played a lot of God Eater 3. About halfway through the story, I think.
On paper, the gameplay has a few problems. Almost all enemies seem to have some badly telegraphed AOE attacks or chain some quick dashes across the area together. Getting hit is mostly unavoidable. At the same time, the game is quite easy. Missions rarely take longer than 5 minutes - some monsters yielding after just a minute. But despite this, the Monster Hunter formula is just inherently fun and there a many ways to customize your character. So even if you don’t care for the story, there’s always a motivation to jump into the next mission right away.
Unlike Monster Hunter, crafting is rather easy, and you can get most weapons/shields without replaying any missions. But you still can and will be rewarded for grinding, because some of your moves will gain EXP by using them. There are about 10-20 skills per weapon, and you can equip 3 at the same time.


More 13 Sentinels.
It has been a slow week in terms of gaming, I only did a bit of story. The story segments and the battle segments are mostly independent of each other, so you can do whichever for the most part.
Even though there are 13 characters, each with their own perspective and during different times within the overall story, the game does a great job to interest you in at least one of the other characters during any given perspective. You’re free to switch after each mini episode, but I tend to follow a single character until there’s a progression lock.
Currently, at 31% battle and 20% story completion.
Started God Eater 3.
Monster Hunter Wilds has been announced for Switch 2 and with the last direct being as great as it was, I’ll get one eventually. But until then, we wanted to play something similar to scratch the itch.
The game throws a lot of progression systems at you, which I like. The monsters are a lot less tightly designed, but still fun. Thus far, the game is quite easy.


I loved the gameplay, but I think they said a while ago that the next game will feature a different system. Since the trailer didn’t show any gameplay I’m somewhat anxious about that.
There’s a demo worth trying! It feels pretty gimmicky, but I think in a good way. It’s another dimnsion to think about you usually don’t get in these games.
But I’ve also just tried the demo. It’s on my list once I get a S2 of my own in the near future.