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Joined 3 years ago
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Cake day: June 16th, 2023

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  • I went off script a bit with the flatbread. My grocery store usually has a pretty good pita or naan, but they recently started carrying an onion missi roti that I wanted to try. I believe it uses whole wheat, so it started off darker than your usual pita straight from the jump. I may have left it on the grill for a minute too long, but rest assured it was far from cracker-esque.











  • It varies between fish whether or not you want to keep the skin on while cooking. Some just turn to rubber if you try to sear them. Salmon skin comes out a bit like crispy chicken skin. It adds some nice texture and meaty flavor. But everyone’s got their own preferences.







  • Star Trek: 25th Anniversary for the original Game Boy had some shoot ‘em up segments like this. (The Klingons were smaller and in their own ships.) It’s not really worth going back and playing, but they managed to include some very Star Trek gameplay elements despite being a 1992 licensed handheld game.

    Instead of power ups, you could pause the game to reroute your ship’s power. You started off with a balance of engines (how fast you could move), shields (how much damage you’d take if you got hit), and weapons (how far your phasers would travel across the screen and how much damage they’d do.)

    It was pretty neat being able to go, “Oh no, asteroids!”, and then set your weapons to their absolute minimum and use those resources for your engines. Your phasers would only go two pixels in front of your ship, but you could zoom around the obstacles. Then when enemy ships show up you’d crank up the weapons and shields and blow them out of the sky space before they managed to square up a shot at you.

    But mostly you just keep everything roughly balanced, hit a random obstacle and instantly died. I don’t think I even saw the away mission segments without Game Genie codes.