I got a Viture One on sale last Prime Days for $300. I also have an Xreal Air 2. The Viture One has a better case for traveling - it has a separate compartment for the cord - and it’s better if you want to share it because it has focus controls on the glasses. But I’m still trying to get the nosepieces into the right place to get full top to bottom clarity. The Xreals need a prescription lens insert, but that means they’re better if you want to use them as real glasses, and the nosepiece is more comfortable and adjustable. The case can hold the cord, but there isn’t a separate compartment so there’s a risk it’ll scratch the lenses. I can’t recommend the Xreal Beam accessory, the battery life is really short.
Raytracing is still very computationally intensive, and doesn’t have enough market penetration to make sense on most modern games. Devs need to implement two solutions: a raytraced path and a raster path. The game needs to be fully playable in both, across a wide range on hardware. The largest install base for most games is still console, where RT barely exists. So RT is generally relegated to eye candy for high-end PC. Which makes it a marketing feature, not a game feature.
It’ll be interesting to see if that changes with the PS5 Pro. I expect we’ll see more first-party titles support it, but not much else until the next real console generation.