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Almost all of them. I rarely finish a game. For a variety of reasons, all added together. The closer I get to the end, the more I want to put it off if I’m enjoying a game, so I will keep finding more and more nuanced stuff to do instead. A new game comes out and I eventually completely forget one of the 10 games I’m currently actively playing when it temporarily becomes 11, then back down to 10. My friends stop playing a game, but my character relied on them… maybe I’ll just start over with a character that can solo. Maybe that game will just go on the pile of “not today, but I’ll play it soon”, until it’s been in the pile so long that there isn’t much point anymore.
I should mention I am autistic and likely adhd but I haven’t got that diagnosed yet. So while some of this is probably normal behaviours, some of it probably isn’t too.
Nowadays, it is exactly as complex as it sounds. There is a ton of blending, pitch and playrate tweaking, separate modifiers for current rpm and how much the accelerator is currently depressed. And yeah, like hundreds of recorded samples from the real car when possible, or a similar sounding car when not possible.
We are probably on the verge of getting to a point where a rough simulation might soon be able to take over for this process. It won’t sound as good for a while still, but it will be cheaper and faster soon. And as time goes on, it’ll get close enough to sounding right while continuing to decrease in cost and time taken to a point where it’ll be the only way to do it eventually