• 44 Posts
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Joined 1 年前
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Cake day: 2024年7月21日

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  • That part of the argument is slightly different. If I understand the press statement correctly, what they are saying is: “Some servers can’t, on a technical level, be hosted by the community”. And that’s not a straw man (arguing against something never asked for), that’s just a lie. We have access to all the same stuff as the industry (AWS etc). Hosting these kinds of servers might be very expensive, but the initiative only asks for a way to keep games alive not for a cheap way (though I would prefer a cheap way of course)


  • It’s also a strawman argument. Because yes, developers have less to no control over the operation of private servers. Yes, that means they can’t moderate those servers.

    But

    This initiative only covers games, not supported anymore by the devs anyway. Meaning legally speaking everything happening to private servers would be literally not their concern anymore. And new legislation, should it come to that, would spell that out.












  • For a lot of people it’s not even “going back”. They are either to young to have experienced the old web or did but bounced of it. There is a sizeable group of people out there, who went online for the first time not despite facebooks privacy invasive profile building but because of it.

    Lemmys default web UI doesn’t have a endlessly loading newsfeed. That’s a intentional design decision to help users spend less time on the platform. Because spending to much time on social media is bad for your mental health. So having friction points is a good thing.

    Except the competition doesn’t do that. So what is your average social media addict to do when they hit a friction point? They won’t close the browser. Instead they will go back to the commercial platforms.

    Some people like junk food. But creating addictive social media yourself isn’t a good option either