

I’ve just done it yesterday for the Expedition 33 as well :D But I’ve used it for other games previously, it works surprisingly well on RDNA2.


I’ve just done it yesterday for the Expedition 33 as well :D But I’ve used it for other games previously, it works surprisingly well on RDNA2.


Probably a bug with power saving. All you had to do is to select manual tuning power option and then unroll the greyed out submenu which is not immediately apparent. There you would check max speed instead of the base speed.
I have to do this for VRAM but for core clock I don’t have this issue




you are a minority in this case
My HEV Corolla does not


What a supercalifragilisticexpialidocious statement!


So “Etats” is “State”… just written backwards?


There is


I don’t like it either. But I use LibreWolf side by side with Vivaldi


Now say that you don’t like Firefox
Damn, you’ve got me. I’ve only read up to “dry ass” before I’ve licked my ass


It is (if we talk about FSR as upscaler tech). But it wont help in CPU bound scenarios where the GPU already has to wait for CPU.


I’ve only noticed that sharpness was not the same after I’ve uploaded the video. Sorry.


Because the “delayed” or real input does not correspond to the image you see on the screen. That’s why FG is most useful when you already have high base framerate as the input gets significantly lower and the discrepancy between the felt input and perceived image narrows.
Example:
30FPS is 33.3ms frame to frame latency (+ something extra from mouse to displayed image for input)
With 2x FG you get at most 60FPS assuming there’s no performance penalty for FG. So you see 16.6ms + mouse to display frame to frame but input remains 33.3ms + mouse to display.
Same from base 60FPS 16.6ms to FG 120FPS 8.3ms perceived but 16.6ms+
Same from 120FPS 8.3ms base to FG 240FPS 4.15ms perceived…
As you can see the difference in input gets smaller and smaller between base FPS and FG FPS as you’re increasing the base framerate.
This is however a perfect scenario that does not represent real world cases. Usually your base FPS fluctuates due to CPU and GPU intensive scenes. And during those flucfuations you will get big inpuy delay spikes that can be felt a lot as they suddenly widen the range between perceived image and real input… Couple that with the fact that FG almost always has a performance penalty as it puts more strain on the GPU so your base framerate and therefore input will be automatically higher.


It’s not using CPU


it’s not. The whole point of FG was to take advantage of high refresh rate monitors as most games can’t render 500FPS even on the fastest CPU… alas, here we are with games requiring FG to get you to 60FPS on most systems looks at Borderlands 4 and Monster Hunter Wilds


With the Int8 model this should work on older cardd as well as on NVIDIA and Intel


Baldurs Gate 3 AFAIK does not officially support FSR4 and this works with it with OptiScaler (I’ve tried on Steam Deck). Wanted to try on PC as well but game has updated to the official Linux supported version and this does not work with it because it’s Vulkan only now. My internet is slow so I can’t be bothered to redownloadalmost 100GB just to downgrade the game version. Will have to probably check what’s in my library.


yes, that’s why FPS in this case is not a good measure of performance
The journalists clearly misheard him. He is just fighting against caffeinated drinks, in this case he’s focusing on eliminating power tea.