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Joined 1 year ago
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Cake day: August 19th, 2024

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  • I loved Lune. I enjoyed her skills and gimmick the most and I think she’s probably the one character that takes the least amount of investment to make a decent build for, so she can and will absolutely carry you to the final act. But then she pretty quickly drops off as other characters get their builds together and end up dishing out far more damage than Lune.

    If you want some build tips

    early game

    I made her into a free aim sniper and used Trebuchim to collect 4 stains that then got used for Mayhem or, if I got lucky, Elemental Genesis. Obviously you stack free aim buffs and some starter energy and dead energy to pick off the weakest enemy to regain AP while getting the necessary stains for the payout. You get 4 spell slots as flex slots if you need them but I personally didn’t need them.

    mid/late game

    I recommend swapping to Kralim (minimum level 10) and focus on setting up Elemental genesis. For spells you want to make sure you don’t consume the stains that you got for free, so either Crippling tsunami, fire rage and terraquake to set up the correct stains and then elemental genesis on the next turn. If you get unlucky and get two of the same type of stain you should set up for Lightning dance. Last spell slot is essentially a flex slot. Either add some buffs or Mayhem to clear up your stains (if you have 4 but can’t cant Lightning dance). For Lumina/pictos cheater (obviously) gives the biggest power boost to your build but you need to make sure you start with at least 5 AP to cast the set up spells and then make sure you gain at least 4 AP for your next turn to cast genesis.

    Maybe there’s some ultra late game build that works, but I found a build that I enjoyed and when it stopped working I felt I’d rather remember her as she was than try to make her into something I might not enjoy.










  • Because

    they save the hash for the full password as well as the hash for the password without the last character. So if you attempt to change only the last character, they can detect it.

    is not how hashing works. You can’t create a subset hash to compare against the set hash.

    Let’s say my password is “ILoveUsingSimplePasswords1”.

    You remove the last character and get “ILoveUsingSimplePasswords”.

    And then I change the password to “ILoveUsingSimplePasswords2”.

    Now here are those 3 “passwords” hashed.

    • 5c30739dfd7a5df387f9a3e6c08a026831314e8cc8df4f18e3c2a7baddf30bb2
    • a78cb4f0ddf5513862e97e20fe8f331d08bbb5aacf0ac14c0b6a0f1b036a7b6b
    • 9385bd96fb795abd7204d27990e8c7b2bf929bac772b6f8e3b875e8a313be5cb

    Can you tell which of the 3 is “ILoveUsingSimplePasswords” and can you identify where I’ve added 1 or 2 to the end? You can’t because it’s not how hashing works.


  • Are you sure it’s all negative? Because on my steam the base game is “Mostly positive”. The DLCs are “Mixed” and outside of the The awakened king I can’t say much about the DLCs.

    As for my short review. I’m not sure what those people think Remnant 1 was about but for me it was unique worlds, unique builds and unique enemies. Those things together give you an unique gameplay experience and Remnant 2 expands on all of those things.

    The aesthetic was excellent in Remnant and Remnant 2 continues that by making those worlds even more detailed. There were multiple times where I just looked in awe at what the artists had concocted together. The only time where I felt the artistic vision wearing thin was literally the end of the game. I have vivid memories of all the worlds that are available in adventure mode, the final area ended up being unremarkable compared to everything that had come before it.

    The builds in Remnant were pretty unique but I personally felt like the game didn’t give you enough tools early game to mid game to really build something out. You had guns, armor, trinkets, traits and mods but it all felt kinda constrained. Remnant 2 expands that by additionally giving you class archetypes, weapon mutators and you can modify the relic (the heart thingy that heals you in Remnant 1) and add relic fragments. All all those things individually are also expanded. Compared to the first game you’re going to get more guns, more armors, more rings, more amulets, just more of everything necessary to make a build.

    The enemies in Remnant were great, an excellent mix of small enemies, minibosses and big bosses. Remnant 2 expands all of them with an even greater mix of small enemies, minibosses and big bosses. I’m not going to spoil any bosses but I definitely found them fun and memorable. The final boss is the only exception that comes to mind as I remember that being a frustrating fight.

    The only objectively negative thing I can say about Remnant 2 was the performance. I don’t know if they’ve released some patches for it, but when I played around the launch of the awakened king it was borderline unplayable without upscaling.