• 12 Posts
  • 137 Comments
Joined 2 years ago
cake
Cake day: June 18th, 2023

help-circle
  • So I agree that you can kinda twist around the definition of product, and things get complicated when a product includes other services. But (and maybe this is what you meant by reduction to absurdity) I’m not sure how its possible to think the product of a game is actually not just a game, but also everything else that the game requires in order to achieve some level of use-value. I mean, I feel like most people recognize that the computer is a separate product than the game. Or that when you buy a car – you’re not also buying the gas to run the car.

    I think one of the nice things about LTV is that it allows for subjective valuation of some thing or service, use-value, that is completely separate from a more objective (though, not completely) valuation of that thing or service that is based on a concrete number of raw materials + a somewhat concrete number of labor price.

    So, you’re saying you can’t accept a theory of value that holds that a multiplayer game that cannot be played. I think that is reasonable, in this instance, but the issue is that isn’t scalable to other instances. The use-value of a particular product or service to you may be different from the use-value for another. For example, a non-working vintage camera or street-illegal car – you may say “well, it’s a camera that doesn’t take pictures, therefore it has no value. It’s a car that doesn’t drive, it’s got no value.” but it’s apparent that people will pay for these things, so they must have some value, right? At least if we take the inverse of your later implication that

    [It] would have no value because there are no consumers.

    Though, maybe I shouldn’t assume that you also imply that if there are consumers, there is value. I think, though, that is the neoclassical assumption – that if there is someone paying, then the product or service has some value that is equal to the price paid.

    In my view, LTV allows for these cases, and even those where there is no consumer, like a game that can only be run on the Mars rover, because there is some value that was created based on the labor and raw materials independent from the infrastructure required to realize that value and turn it into cash.

    And yes, I wont deny that part of Valve’s business is selling products of their own to gamers (btw, such a timely announcement! i am so hyped) but I’d argue the majority of their money comes from commission on games sold on Steam – to me, this establishes game devs as Valve’s primary customer (though, more in the way that Walmart or Amazon’s primary customers are the companies and craftspeople who sell their products there) rather than gamers.

    To take another example, train engines are valuable because train tracks exist and vice-versa. There is no service to sell with just one of the two.

    But this isn’t exactly true, is it? Train engines may be bought by a company or state that owns the lines, or vice versa. They can be independently sold as products. A train ticket is just purchasing access to infrastructure, so I’m not sure its worthwhile using a ticket as an example, since its value is all wrapped up in other factors such as the distance the traveler is going, the date and time they’re embarking, etc.

    But I have not seen a strong argument that valve has been anti-competitive with this privilege, and I think it is just wrong to assert that valve does not contribute to many of the games cited in this thread

    I agree with this, I’m not sure I can call out anti-competitive practices. I think its fair to say Valve makes experiences with some games better – assuming a multiplayer game uses Valve’s servers, for example – but I’d still say that is more akin to saying “the road makes the car better” where I’d also recognize that the road doesn’t add value to the car (in my view).

    Or maybe this is a better scenario: imagine there are no (or very few) sporting goods stores in a whole country. But! there are basketball courts – open to the public, but owned by a private company. It’s one of the best places to play basketball. They maintain the court so well, and its always open. But, it’s one of the only places that sells basketballs, which are manufactured by another private companies. I wouldn’t personally say the company that owns the court contributes value to the basketballs, despite much of their (the basketball’s) use-value being tied up with the existence of the court. I’d say they have an access to a resource (players) that basketball manufacturers require to realize their value, and they charge a rent or a tax on them to access that resource. And that they retain access to that resource by maintaining the best court, and, sometimes, selling a basketball of their own (which also happens to be one of the better quality basketballs out there, because they just can afford to)

    Edit: (in this scenario, I’m not saying the company that owns the basketball courts did so by being anticompetitive, btw. they did it by maintaining the best court, after all. another private company could open up their own court and compete, right? everything is just as it should be! Well, I’d say not quite, considering the dominance of the already-established company. While this may be well and good and just from a neoclassical perspective, the power consolidation is too significant, to me, to justify as, erhm…how things ought to be, i guess?)

    Pretty sure at this point we are just debating (well, lightly. maybe, more accurately, discussing?) the neoclassical concept of “value” that is simply intertwined with “price” vs the marxist concept of “value” which is separated from “price.” It’s worth noting, if you haven’t already guessed, I’m not an economist and hardly equipped to debate the merits of these two, erm, ideologies(?) so I’m trying to frame all this as my conception of LT which – well yknow I’m prone to mistakes and misconceptions.

    But yeah anyways those are my thoughts on the whole thing – mostly I’d maintain Valve’s main business model is closer to a digital fiefdom than it is to the classical model of capitalism that is produce and sell a product. (and I guess one more side-point. I think that their cash from this side of the business allows them to take a really long time creating more traditional products marketed toward gamers. This is just a feeling, but they have the resources for their products to fail, and to aggressively price them in a fashion where they don’t even make a profit from them. Similar to how Meta isn’t making a profit from Quest headsets – the idea is to just get people into the Meta ecosystem.)

    Anyways x2 sorry for the long-ass reply. I was chewing on what you said for a couple days, thinking, “this dude is crazy – how could they believe that a product includes all this other stuff?” but i think i might see your point? lemme know if i missed it. thanks



  • Sorry to be like this, but I don’t think you’re getting it still. Like I said, colloquially Steam has value. And especially in relation to you, the gamer. How much you personally value your games more because of Steam, though, is irrelevant, and Valve creating a new product is similarly irrelevant to what I’m saying. Steamdeck does not increase the economic value of any other product (though, I love my Steamdeck)

    Again, you are not the consumer of Valve’s (main) product. Valve’s business model is to sell shelf space to the dev. It’s to allow the peasant into the walls of the city to sell their grain in the market square.

    The value I’m referring to is the value inherent in a production of a commodity that originates from the raw materials and labor that workers put into it. I’m talking labor value. It’s the value of the grain that originates in the workers toil and the raw stuff.

    Valve might help realize gains from the game, but it is not involved in the production and does not create nor add labor value to the game. Their business model is predicated on extracting rents from developers, the people doing productive labor.

    You could maybe argue Valve creates value in the production and maintenance of the commodity that is Steam’s infrastructure and sell it at a fair price. But in this context, the whole point of that infrastructure is to realize the value created from the labor of developers, making it extractive in nature. Do you see what I mean? You’re right back at the point where they’re charging developers a rent to access the marketplace. And the whole thing falls apart without devs (workers) creating a commodity (games) from which to extract value. This is what I mean when I say Steam is not value-adding – not that Steam doesn’t have (colloquial) value.

    Does that make sense?


  • I think you misunderstand me. I’m not saying valves infrastructure isn’t valuable, or what they offer to gamers isn’t good. Again, Steam is not a product to gamers. It’s a marketplace that charges rents to game devs. I’m saying it’s not value added to the product that is produced. The product that’s produced by the game dev is the same regardless of whether they put it on steam or not.

    Most of your points are about how much value Steam offers to gamers in a colloquial sense. Of course, its a lot. But it’s not in an economic sense value added to the good produced. Valve taking a 1/3rd cut is more akin to an extractive feudal lord than a collaborator in the making of the good (the game) and sharing in the profits.


  • I think you may be focusing a little too hard on the monopoly thing. Tbh I only said that in the initial reply to mirror the OPs comment in my response. Sorry, I shouldve been clearer in my other comment where I said they’re the only big player. I’ll grant you there are others in the market of distributors, and that Valve is one of the few big players, rather than the one big player. My bigger point is more that their business practice is extractive and more like feudalism than traditional capitalism.

    And I hear what you’re saying. I think you probably make total sense particularly in the eyes of neoclassical economics, maintaining Valve is totally justified and completely in the bounds of acceptable business practices-- particularly according to our current economic system and notions of private property. But I, personally, just don’t buy them (pun, erhm, intended?)

    For one thing, I think there are several good examples of infrastructure going public. And the other, larger thing, is that this passage from Pyotr Kroptokin kinda illustrates my attitudes toward private property.

    The house was not built by its owner. It was erected, decorated, and furnished by innumerable workers–in the timber yard, the brick field, and the workshop, toiling for dear life at a minimum wage.

    The money spent by the owner was not the product of his own toil. It was amassed, like all other riches, by paying the workers two-thirds or only a half of what was their due.

    Moreover–and it is here that the enormity of the whole proceeding becomes most glaring–the house owes its actual value to the profit which the owner can make out of it. Now, this profit results from the fact that his house is built in a town possessing bridges, quays, and fine public buildings, and affording to its inhabitants a thousand comforts and conveniences unknown in villages; a town well paved, lighted with gas, in regular communication with other towns, and itself a centre of industry, commerce, science, and art; a town which the work of twenty or thirty generations has gone to render habitable, healthy, and beautiful.

    A house in certain parts of Paris may be valued at thousands of pounds sterling, not because thousands of pounds’ worth of labour have been expended on that particular house, but because it is in Paris; because for centuries workmen, artists, thinkers, and men of learning and letters have contributed to make Paris what it is to-day–a centre of industry, commerce, politics, art, and science; because Paris has a past; because, thanks to literature, the names of its streets are household words in foreign countries as well as at home; because it is the fruit of eighteen centuries of toil, the work of fifty generations of the whole French nation.

    Who, then, can appropriate to himself the tiniest plot of ground, or the meanest building, without committing a flagrant injustice? Who, then, has the right to sell to any bidder the smallest portion of the common heritage?


  • the offices that negotiated with local governments to arrange on-sight shooting, or production studios that fronted funding, or people who provided QA and support for the animation software the CGI studio is using

    But these are value-adding things too, wouldn’t you say? They end up being integral to the making of the thing itself. Different from distribution which is just, as I see it, granting access to a market that you control so the good can be sold.

    I’m definitely not being disingenuous – I’m not a Valve-hater out here trying to convince people they’re evil. I use Steam and would rather use it than any other platform. It’s simply better. But that’s not really relevant to what I’m saying, besides it’s implication that it makes Steam more attractive to potential buyers of games. In relation to me, these platforms aren’t a product at all. They’re marketplaces devs have to pay a tax to access. As you note, it’s possible to bypass them – but I’d wager that makes things much much harder for the dev. I’d guess Factorio and Minecraft are exceptions to the rule.

    But yeah, you do have a point that are others out there. I’d consider them extractive, too. As I see it, theyre less so a service and moreso based on ownership and control of infrastructure that probably should be common property.



  • But it’s like seeing a long list of credits at the end of a movie when you were only aware of the signature voice of the lead actor.

    It’s not like this, because most (not all) of those credits actually worked on the movie, itself. Their labor went into the thing that was produced in the end. I’m not arguing there’s no cost to distribution. It’s just not value-adding and so it ends up being extractive imo.

    So, host a game on your own website, with its own patching process, payment systems, and forum. See how long it takes you, and how many sales you get out of it.

    I’m also not trying to claim there’s no productive work involved with maintaining a distribution platform, or that they aren’t necessary. That’s one of the issues, they are necessary, and there is one big player, and anyone who wants to sell their good is beholden to them. Valve still has a feudal-lord-like position in relation to the people who actually make the games, themselves.

    Edit: also, im sensing some indignation. hope i didn’t push your buttons or anything, just saying things as i see them and if you don’t see it that way, that’s fine.



  • it’s really undercutting the value that Valve provides developers who utilize steam for distribution

    I think I’d actually disagree here. In a classical sense Valve offers no value to the product (game). They just own the digital marketplace. It’s like saying, “well, the Lord does maintain the roads and walls and the square, and he does a good job. He adds a lot of value for the craftsmen and peasants who use the roads and are protected by the walls.” But in the end, the Lord is still extracting a rent from the workers actually producing the goods.


  • Yeah, no I definitely agree they’re good to gamers. I also love how they have a flat structure, and I think Gabe seems like a smart guy. He’s given some interesting talks about economics. They’ve made a great platform for gamers, but it doesn’t quite change that their business model is based on taking a cut of the profit of work done by others. In most other scenarios, it’s easy for us to recognize when companies do this – amazon, Walmart, etc, but in Valves case they have such a great reputation among gamers and a fanbase of their own, I think the escape a good amount of warranted scrutiny (game dev side, not gamer side)


  • Valve’s fee is more than earned however.

    Maybe. I’m not a game dev, so Im not sure I can say for sure. But it still remains that there isn’t much of a choice for game devs and Valve holds most of the cards. That level of centralization of power isn’t good, earned or otherwise. It’s evident that at least some devs aren’t happy how much of a cut Valve is taking.

    Meanwhile if a developer were to do that themselves then they pay each time a user wants to download that game.

    I’m not sure this is exactly right. They’d have to buy and maintain their own servers, or rent them from a cloud provider, but it wouldnt necessarily be a charge for every download. But maybe I’m being pedantic – you’re right that it costs some amount of money to store data and keep computers up.

    I think probably from a game dev perspective, the issue here is Valve takes far more of a cut than whatever value they add to the experience itself. If you’re a team that just spent years of work on a game, the one-third cut Valve takes is just not proportional considering the amount of dev work, and is therefore considered extractive. Does that make sense?

    I’m trying not to cast too much moral judgement here because we live in a capitalist system and corporations are going to seek profit in whatever way possible, and we are all indoctrinated into it, but from a perspective critical to that system, Valve are not good.

    From a gamer perspective theyre a fucking godsend lmaooo


  • The fact that they don’t pull this shit is the reason they have the distribution market cornered.

    We have to remember that gamers are not Valve’s primary customers. Game devs are. The market you’re referring to is the market of distributors available to game devs – NOT the market of storefronts available to gamers. In the PC space, the market of distributors is cornered by Valve and it allows them to take a big chunk of each sale from the game devs.

    Don’t get me wrong, I love Steam and I think Valve has done some great things for gaming on PC and for gamers in general. That doesn’t change the fact that they are another cost a game dev must pay in order for them to create their goods, in an economic sense. Valve’s got the shelf space and devs don’t have much choice but to rent it out.






  • subversive punk is still around. It’s still politically leftist. Jeff Rosenstock and his fans are pretty anarchist in ethos. Go to one of his shows, you’ll find a whole lot of messaging about solidarity, mutual aid, building better world, fuck the police, etc. His lyrics aren’t always about politics but they have an anti authoritarian edge.

    There’s Infinity Knives x Brian Ennals who are mixing punk and hip hop in a very in your face political way and theyre GREAT.

    Viagra boys are a pop punk who satirize the alt-right, especially in their album Cave World.

    Mount Eerie is a noisy folk band that dabbles in some punk aesthetic – their most recent albums contains themes of decolonization and anti-war.

    Honningbarna just came out with an amazing record called Soft Spot that has some leftist political themes, but not as overt as the others. Amazing sound though. Maybe more Hardcore than punk.

    There is no centralized counter culture because the media landscape is so different now. There’s no radio to all listen to together. Communities are pretty isolated online. There are advantages and disadvantages. At the very least, decentralization of the counter culture prevents it from ever being squashed completely. On the other hand, decentralization makes it harder for people to see, and cause them to lose hope and feel alone. But as another said, you’re here, aren’t you?



  • He got it in Croatia btw. To me, it’s plausible he didn’t know. He seems to have gotten progressively more disillusioned by his time in the military. Comments from 2018 like

    If people “expect to fight fascism without a good semi-automatic rifle, they ought to do some reading of history,” he wrote in one since-deleted post. In another, he said that “an armed working class is a requirement for economic justice.”

    don’t scream secret nazi to me. People comparing him to Fetterman is kinda silly to me considering Platner has called what’s going on in Gaza a genocide while Fetterman is a still supporter of Israel.

    There’s a source out there, I guess, that claims they talked to Platner and he explicitly referred to his tattoo as “my totenkopf” but its an anonymous source who spoke to zionist publication Jewish Insider, so idk. Seems hit job-y to me.

    Then again what the fuck do I know. The water is pretty muddy and its a terrible look regardless.