A European initiative is now underway for videogame preservation and consumer protections against publishers “killing games.”

  • BrikoX@lemmy.zipOP
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    3 months ago

    The company wouldn’t be required to keep their servers online, just to allow other people to host their own. So it has 0 ongoing cost and maybe few hours of coding during game development.

    • FPSkra@lemmy.world
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      3 months ago

      Unless you are a game developer I would hold off on assuming how much work would be required to do what this proposal asks.

      • misery mansion@lemmy.world
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        3 months ago

        Used to be the norm back in the day though. I’m saying 15 years or so before the old internet disappeared with AWS etc.

        Self hosted should be an option and I think this is a reasonable requirement tbqh. Yeah it’s not 0 work but it’s not a hardship either, really, given the many hours that are going to be needed on netcode anyway. Especially if you know this going in to development.

        • FPSkra@lemmy.world
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          3 months ago

          That isn’t an unreasonable take. But the language this proposal uses is far too vague and leaves too much in the hands of the government, and could be used by the EU, an organization not really known for their tech savvy, to place some burdensome requirements on developers…especially indie developers who do not have the resources that big studios have.

          • yamanii@lemmy.world
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            3 months ago

            Indie developers are the only ones doing that, Knockout City devs released their hosting software for the community, it’s the AAA developers that wanted to maintain control.

    • GBU_28@lemm.ee
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      3 months ago

      Wat

      Building a whole cloud backend is not a few hours work.

      Plus I bet most of these companies share cloud tooling so they’ll need to make distinct standalone self host code

      • BrikoX@lemmy.zipOP
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        3 months ago

        Most of what they use built-in in game engines, not their standalone code. It’s a matter of switching the servers used with some minor tweaks.

        • MotoAsh@lemmy.world
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          3 months ago

          While simply allowing the game to use a variable for the server URL is easy, the VAST majority of gamers would assume it’d come with a clean server installer and the ability to set the URL in some kind of UI.

          Both of those details are very much NOT simple in many cases. Sure, quite a few well written games, it could be done quickly, but as someone who’s worked on software for decades … it’s NEVER well written. Especially when video game studio style crunch is involved.

          This is still a good petition and good idea, but to assume “just a few hours” is … simply ignorant.