My two are:
Making sourdough. I personally always heard like this weird almost mysticism around making it. But I bought a $7 starter from a bakery store, and using just stuff in my kitchen and cheap bread flour I’ve been eating fresh sourdough every day and been super happy with it. Some loafs aren’t super consistent because I don’t have like temperature controlled box or anything. But they’ve all been tasty.
Drawing. I’m by no means an artist, but I always felt like people who were good at drawing were like on a different level. But I buckled down and every day for a month I tried drawing my favorite anime character following an online guide. So just 30 minutes every day. The first one was so bad I almost gave up, but I was in love with the last one and made me realize that like… yeah it really is just practice. Years and years of it to be good at drawing things consistently, quickly, and a variety of things. But I had fun and got something I enjoyed much faster than I expected. So if you want to learn to draw, I would recommend just trying to draw something you really like following a guide and just try it once a day until you are happy with the result.
I do resin printing. All models get sliced into 2d layers by the slicer program. Therefore, the geometry of the mesh isn’t nearly as important as it would be for something you wanted to animate or use in a game. (Pro 3d modelers take great pains to keep their meshes very clean and smooth, made up of all triangles, etc. But if you’re just going to convert the thing to a bunch of 2d slices, you don’t need that level of discipline.)
You can basically overlap and tweak a bunch of primitive shapes (cubes, spheres, cylinders, etc) to build a complex shape for the thing you want. Then you can export that as an STL file and load it into your slicer. Once inside the slicer you can add any needed supports and then slice it.
In order to get to this pretty basic level of competence, I just watched several tutorial videos on the basics. Like how to add shapes, scale them, modify them, mirror them for perfect symmetry, etc. I have watched some videos on texturing, lighting, etc. out of curiosity but you don’t need any of that for resin printing.
And once you export it as an STL it looks like one solid thing, so it’s easy to rotate it around and so on in the slicer program.
“Blender Guru” is a really well done Blender tutorial channel, but he also covers a lot of things I don’t really need. Early on, I learned a lot from the “tutor4u” channel.
Thank you :)