That early-to-mid-game hump takes out a lot of players. Every resource takes Dup time and every Dup needs more resources - the balance takes practice and some math. Then the Spaced Out DLC came out so we could have that same hump several times in the same game… and I love it.
Most of my colonies end between 2000 and 5000 in game days (I don’t bother to “finish” the game anymore) when I’ve got so much tech-debt the colony has become a chore instead of a game. Or one time when I tried to run all my Spaced Out bases on nuclear, only to discover there’s not enough asteroid generation to support that many reactors long term.
That early-to-mid-game hump takes out a lot of players. Every resource takes Dup time and every Dup needs more resources - the balance takes practice and some math. Then the Spaced Out DLC came out so we could have that same hump several times in the same game… and I love it.
Most of my colonies end between 2000 and 5000 in game days (I don’t bother to “finish” the game anymore) when I’ve got so much tech-debt the colony has become a chore instead of a game. Or one time when I tried to run all my Spaced Out bases on nuclear, only to discover there’s not enough asteroid generation to support that many reactors long term.