I’ve been leaning blender casually for the last 3 years and it’s definitely gotten to that point. Maybe it’s the inherent feeling of making something in 3d but it feels a lot like mastering video game controls.
I should finally get into that. I keep putting it off for silly reasons that will never be addressed by putting it off. Can’t get better at making models if I never make any, much less texturing a model if I never texture anything.
Also one of my favorite finds in a related area were voxel editors. Highly encourage anyone into voxel art from games like VoxeLibre or Minecraft to look into them. All the fun of building with blocks with a lot more flexibility.
Got for it! It looks a bit overwhelming at first with all the different things you have to learn but once you get through the basics it starts to get really fun.
Been wanting to look at some voxel editors. Any you can recommend?
For a light, simplistic open source editor that’s easy to get into, Goxel has been my go-to. I’d liken it to a voxel sketchpad with how easy it is to load up and simply mess about with.
For a more robust open source editor that’s kinda rough around the edges, there’s VengiVoxEdit, which I’ve honestly only scratched the surface of personally.
For a similarly robust editor that’s less rough around the edges, the standard recommendation is MagicaVoxel. It’s a solid choice, but I’m not sure if the developer is continuing work on it or not, which makes a difference here as it’s not open source. It still works fine right now though, so if you’re on Windows/Mac, it’s a good option for a smooth, feature rich editor.
I’ve been leaning blender casually for the last 3 years and it’s definitely gotten to that point. Maybe it’s the inherent feeling of making something in 3d but it feels a lot like mastering video game controls.
I should finally get into that. I keep putting it off for silly reasons that will never be addressed by putting it off. Can’t get better at making models if I never make any, much less texturing a model if I never texture anything.
Also one of my favorite finds in a related area were voxel editors. Highly encourage anyone into voxel art from games like VoxeLibre or Minecraft to look into them. All the fun of building with blocks with a lot more flexibility.
Got for it! It looks a bit overwhelming at first with all the different things you have to learn but once you get through the basics it starts to get really fun.
Been wanting to look at some voxel editors. Any you can recommend?
For a light, simplistic open source editor that’s easy to get into, Goxel has been my go-to. I’d liken it to a voxel sketchpad with how easy it is to load up and simply mess about with.
For a more robust open source editor that’s kinda rough around the edges, there’s VengiVoxEdit, which I’ve honestly only scratched the surface of personally.
For a similarly robust editor that’s less rough around the edges, the standard recommendation is MagicaVoxel. It’s a solid choice, but I’m not sure if the developer is continuing work on it or not, which makes a difference here as it’s not open source. It still works fine right now though, so if you’re on Windows/Mac, it’s a good option for a smooth, feature rich editor.