• Naz@sh.itjust.works
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    5 days ago

    Motion capture in Stalker 2 was done by obviously real human actors. It’s a video game, so you’re like “Oh cool, NPCs” but then you see the actual human actor behind the pixels and you’re like “Oh. Pre-recorded movie.”

    The uncanny valley disappears and is instead replaced with mundane disappointment and a feeling of “cheapness”. Of course they used human actors for the animation, why wouldn’t they?

    Never trade your magic of the unexplained for the easy disillusionment.

    • NOT_RICK@lemmy.world
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      5 days ago

      Most every modern game uses Mocap, is there a reason you mention stalker aside from its recency? What do you mean by cheapness? Mocap is the best means of capturing realistic animation to my knowledge.

      • Naz@sh.itjust.works
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        5 days ago

        There’s a degree of motion capture where the animations just look like 90s FMV – it stops feeling like a game, and feels more like a video, if that makes any sense: the animations are too good.

        There was a clear disconnect between the gameplay / custom animations in most games of that period (90s) and FMV, and many cited the developers inability or reluctance for animation in lieu of FMV as “cheap”.

        See: Mortal Kombat Sprites.

        It’s a difficult thing to explain and simply needs to be experienced; past the uncanny valley is the trough of disappointment or disillusionment.

        https://en.wikipedia.org/wiki/Soap_opera_effect

        • NOT_RICK@lemmy.world
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          5 days ago

          I think you’re conflating the Gartner Hype Cycle with the Uncanny Valley. At least that’s the place I’ve heard of the Trough of Disillusionment from before.