• NaibofTabr@infosec.pub
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    5 days ago

    There’s still no use case for these things (VR headsets in general). Every type of work that could possibly benefit from having a head-mounted computer display is much easier to do without a kilo of electronics strapped to your head, and just using a nearby flat display of some sort.

    • filcuk@lemmy.zip
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      5 days ago

      I disagree, this is a market segment that will keep growing steadily for both entertainment (mainly, at the moment) and other purposes.

      What people don’t understand is that the point of VR is not to replace screens, both media serve their own purpose.

      • NaibofTabr@infosec.pub
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        2 days ago

        When I say there’s “no use case”, I mean for any field of productive work. Using a headset for entertainment is an endpoint only, and as long as that’s the only real use for it VR will never become mainstream. Not until someone figures out an application that businesses will want to buy it for their employees to work with.

        So which market segment do you think VR will grow into?

      • Jimmycakes@lemmy.world
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        4 days ago

        It will be used for virtual eyes when min wage jobs are replaced by a guy driving a robot sitting in a room full of other vr workers for a few cents an hour in some remote part of the world.

        • NaibofTabr@infosec.pub
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          2 days ago

          I think in a lot of task areas, the cost of maintaining a mechanical device to perform the task will never be lower than paying a human to do it.

          Making robot arms that assemble cars is doable because the parts of the car are solid and reliably the same shape, size and weight for every assembled car on that production line. By contrast, the laundry-folding robot and hamburger-making robot are both worthless dead products. A machine can be made to do these tasks, but the cost of operating and maintaining the machine and the amount of downtime it suffers due to mechanical complexity makes it infeasible compared to just paying a human to do the same job.

      • Steak@lemmy.ca
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        5 days ago

        And we have great FPV headsets already so there’s no need for more expensive ones really. Negligible returns at this point. My goggles from 4 years ago compare very closely with every new pair released. And I know every in and out to them already I don’t want to change. Batteries last all day, resolution and reception is high and good quality. Dropped em a thousand times they still work fine.

        When they break completely ill buy a new pair. But there’s no world changing tech out there for FPV goggles in the past few years to make me want to upgrade.

      • NaibofTabr@infosec.pub
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        2 days ago

        Entertainment might sell a few units to home users, but that will be it.

        The IT products that become mainstream are the ones that make communication faster or more convenient or more reliable. VR headsets don’t provide any advantages in this area, it’s faster and easier (and cheaper) to just sit in front of a screen with a webcam if you need that functionality.