It solves no problem and replaces nothing. Not shocked.
The entire situation was stupid. It was certainly an interesting product but it was far too expensive for any normal person to actually buy, so there was basically no apps for it, as what’s the point in developing an app for a platform no one owns? No one got one because there was no use for it, because there were no apps. Without a good app ecosystem there was no reason to justify the cost of buying one.
Exactly the same thing happened to Microsoft and the windows phone. You’ve got to make the cost of entry low enough that the developers see the point in developing applications for your platform. Once you’ve established a market then you go Pro, but releasing the pro version first was doomed from the start.
Goofy shit on your face will never be cool.
It is for whoever is wearing it. Unless it’s a more limited device like the vision pro.
This was the Pro so my guess is the cheaper (lol by how much though) non pro version that they referenced before will be next. However Apple failed to prioritize VR fundamentals
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Gaming
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Porn
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Multimedia
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Productivity
Just seems like they went for the bottom two niche categories for VR with a device that is out of the average users price point.
Also external battery being required… Like wow. This should have had another year or two of R&D to get VR gaming apps ready on launch. VR is a gaming platform first and foremost… When you don’t have games nor any focus towards games, people will look elsewhere (To Meta)
And this issue is not exclusive to Apple, meta attempted to hone in on these two niche categories as well with the Quest Pro at a price that was far from acceptable to average casual customers… And it too is now out of production.
The external battery thing is absolutely ridiculous. I’m not an Apple fan and would not buy their products, but I can appreciate how devices like the iPod, iPhone and AirPods really did have extremely appealing design and a nice balance between performance and features and battery life and usability.
But the headset? Looks like they developed the entire thing, realized at the last minute they couldn’t power it, and tried to convince people to walk around with a weird cable and battery pouch everywhere by using their tried and true “show happy white people in a commercial doing the thing, so people will feel like the thing is normal and cool and desirable” and that completely did not work.
What they should have done is just made it nothing more than a headset that streams data from your other Apple devices like a Macbook or iMac or whatever. Then it wouldn’t need the crazy processing power, it wouldn’t need the stupid dangling battery, and it wouldn’t need to be wildly expensive. But obviously those concepts go against everything that Apple is.
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Step 1: make the best VR/MR headset
Step 2: price it higher than most high end PCs
Step 3: ???
Step 4: Cancel the product after a year because no one uses it.
It always came across as a dev kit to me. I wonder if they’ll be able to produce a cheaper version soon or if they’ll just cut the whole project
It felt like an over engineered dev kit that they had decided to just slap on shelves for no real reason, even though anyone with half a brain could see that it was never going to work.
Oh and randomly decided that it was only going to be available on sale in the US. Because everyone knows Europeans, South Americans, the Chinese, Australians and kiwis can’t make apps.
It’s definitely a premium product. I got to use one and it feels very solid and complete. VR is already a limited market though, Apple VR even more so.
I don’t think the price is the biggest problem. Although that’s certainly part of it, Apple sells lots of insanely priced shit successfully.
The problem is VR itself. Like yeah, it’s very cool for a few days or weeks but like…then you get bored with it and realize it has no practical purpose.
The best use case for it is gaming but that was very clearly not their intended primary purpose, based on their advertising. They wanted it to replace your computer. But no one wants to use a computer that way or walk around with this giant thing strapped to their face.
It’s just one of those things tech companies seem to be trying to force down your throat despite very little actual interest from consumers for decades.
Yeah VR has never had the all-essential “killer app” and folks spent over a decade thinking games would handle that.
Yeah they make pricy stuff, but there is usually a solid use case in exchange for the price. Even if gaming were the killer app, Apple wouldn’t have anything exceptional in the Vision Pro.
The good thing is that companies are still trying to find a killer app. Virtual workspaces convinced me to get a new headset and that was a big feature of the Vision Pro. However, that wasn’t worth $3500 USD plus the price of buying a Mac.
That was another downside of the Vision Pro. You got the best features if you had a Mac to go with it.
The whole Mac thing was maximum Apple. Everything has to be about locking you into an ecosystem even if it comes at the expense of functionality.
If it’d been able to connect to PCs then it would have been able to play games and then it might have actually been a justifiable purchase.
It’s the same reason why Apple cannot get anyone outside of the United States to care about iMessage. People in developing countries don’t tend to have iPhones as much as in the US, so if the messaging service can’t connect to cheaper androids then it’s essentially worthless.
The components Apple use are super expensive. Those micro OLED displays would be less expensive as big TV’s and there is two of them.
Yes, their hardware for the Vision Pro is literally the best a headset can have right now. They should have considered other options to make lesser models for the plebs but they have their “premium brand” mindset and didn’t consider it. I think the Vision Pro is a great product but Apple severely misjudged the market and further limited it by timing it into their own limited share of desktops.
They put an integral lightfield display… on the OUTSIDE.
But the inside’s still just flat?!
What are you even supposed to do with it? You can’t play normal VR games and working using one seems like a pain.
The only kinda useful thing is having two big mac monitors in VR but it’s a really expensive product for just that.
You can’t play VR games with a VR headset? What the actual fuck
Which was pretty much the reaction of the entire tech community.
Only influencers ever bought one, did a video about it and never picked the thing up ever again. Because it’s pointless.
That’s Apple bb
baked beans
I think you can Fruit Ninja at shit but not normal VR like anything on PC or quest.
Well duh they gotta release vision pro 2. No need to keep 1 in production.
I’m sure it’s an amazing piece of technology. Even from the bad video reviews I saw it was still pretty cool. But I always asked myself the same thing and that’s “is that it? What else can it do?” It just seemed like if you owned the biggest and best TV in the world but you can only watch movies from the 70’s.
literally all apple had to do was allow some sort of steam link functionality, and those puppies would have flown off the shelves
Would they? Ridiculous price combined with ridiculous look.
Do you find the Oculus Quest the epitome of fashion then?
Apple’s whole thing is to spin their products into fashion accessories.
Not really. Meta has been dominating the market lately, it seems like people really only care about the price. And with the quality of the Quest 3, AVP was doomed from the start.
Or just some kind of displaylink thing so you can use it to AR any kind of monitor input without it being Mac only. Instead of buying monitors you just buy one of those and you’d have unlimited monitors.
Exactly my thoughts. Good AR glasses will be the future someday.
Allow? Like they disallow it?
Have you heard of ALVR?
The steam link iPad app runs fine. Works with a controller too.
What was your point again?
Oof. Let me have a whiff of that copium you’re inhaling because that shit must be strong as hell
What copium? All I’m saying is Valve can make it happen. Apple is not preventing it.
Why is that so difficult to understand?
How does this help one feel better about the available software on the Vision Pro? Citing the fact they already have Steam link is just proving Valve isn’t barred from the platform.
I wouldn’t have made a comment if the original comment was “Valve should release a native Steam link for the Vision Pro with SteamVR support.”
My whole point is it was an uninformed and misguided comment.
The Vision Pro lacks software and users. It needs controllers for better gaming. It’s a device without an audience right now. It’s too expensive for your average consumer. I agree with all that.
But Apple isn’t blocking Steam link.
I still have to buy an additional product to make my 3.5k headset work.
What do you mean?
I mean think it is extremely clear what I mean, it doesn’t have native support. I have to buy an iPad which is a second device for no reason at all and then even then it still doesn’t work without getting a third party application.
You are stretching the definition of “allow” somewhat don’t you think?
I mean think it is extremely clear what I mean, it doesn’t have native support. I have to buy an iPad which is a second device for no reason at all and then even then it still doesn’t work without getting a third party application.
You don’t have to buy an iPad. You’re also ignorant of the details. Just like Kayzee above.
You are stretching the definition of “allow” somewhat don’t you think?
In what way? There is no evidence that Valve is being prevented by Apple from releasing a Vision Pro native version of Steam Link. The app would be just like the app Valve has on Meta’s Oculus Quest.
Currently the iPadOS version of the Steam Link app can be ran on VisionOS. But it does not stream SteamVR. Only standard games.
By allow I think they meant first party support to some degree. I don’t want to have to use an iPad cluge with potential latency issues to use my $3.5k vr headset. It needs to be able to connect directly to a PC and play directly from Steam VR with no latency.
Also no, I hadn’t heard of ALVR. Very cool. Still latency is an issue there, not to mention re-encoding the already demanding rendering task of highres high frame rate VR.
It’s still nonsense to say Apple is blocking Valve from doing this. Steam Link isn’t blocked. And there is no evidence Apple blocks immersive streaming apps for playing PCVR titles.
The suggestion that “some sort of Steam link” meant specifically a cable is stretching things when “Steam link” literally means either a discontinued hardware box, or an app that is available on multiple platforms, including VisionOS, tvOS, and iOS.
Streaming from Steam literally works on every Apple platform that has apps other than the Watch. And this is with Valve’s own software.
I’m not here to defend streaming immersive VR. I think it sucks no matter the option you use. I always see the compression artifacts, etc.
But the fact is, the majority of people when given an option to use a cable vs wireless streaming, they choose wireless streaming. I play VRChat on PC exclusively, and this is what I hear from other PCVR users. I’ll rant about the latency and compression, and they will complain about cables.
The fact stands that the OP was claiming something was blocked by Apple, without knowing the details about it. And then you came in to stretch the idea to be a DisplayPort connection over USB-C.
I don’t think that’s a stretch from OCs comment… Frankly using a cable is a fundamental thing even most wireless headsets can do and the Apple vision pro can’t. (AFAIK)
I just want to play racing sims at the highest fidelity possible but without any cluges. I.e. I would probably have bought a vision pro if I could use it like the valve index.
So my take on his comment was: yeah, I agree. It’s not an open system and fundamentally that doomed it to being adopted by a broader audience.
Can’t you run normal iOS apps on VR?
There’s still no use case for these things (VR headsets in general). Every type of work that could possibly benefit from having a head-mounted computer display is much easier to do without a kilo of electronics strapped to your head, and just using a nearby flat display of some sort.
I disagree, this is a market segment that will keep growing steadily for both entertainment (mainly, at the moment) and other purposes.
What people don’t understand is that the point of VR is not to replace screens, both media serve their own purpose.
It will be used for virtual eyes when min wage jobs are replaced by a guy driving a robot sitting in a room full of other vr workers for a few cents an hour in some remote part of the world.
Drone pilots is the only one
And we have great FPV headsets already so there’s no need for more expensive ones really. Negligible returns at this point. My goggles from 4 years ago compare very closely with every new pair released. And I know every in and out to them already I don’t want to change. Batteries last all day, resolution and reception is high and good quality. Dropped em a thousand times they still work fine.
When they break completely ill buy a new pair. But there’s no world changing tech out there for FPV goggles in the past few years to make me want to upgrade.
Well porn
9to5 mac’s product of the year.
I mean, the device is good from what I hear, the OS as well.
It’s just a price point no one is willing to spend for nonexistent content.
It’s big , my god , what a waste of money and resources