

I ran 1.21.10 and snapshot 25w34a. With xeyes, I was able to confirm that 1.21.10 was using Xwayland and 25w34a was using Wayland.


I ran 1.21.10 and snapshot 25w34a. With xeyes, I was able to confirm that 1.21.10 was using Xwayland and 25w34a was using Wayland.
Not sure why Lemmy sometimes does that with the preview, here is the link: https://blogs.gnome.org/gtk/2025/10/23/svg-in-gtk/
Oh wow, I missed that! That’s great.


It’s been discussed a bit in the Sodium Discord. At least for now, there are no plans to use mesh shaders in Sodium due to OS incompatibility, driver concerns, and questions on whether it’s really necessary for better performance.
So Nvidium will remain relevant and necessary for mesh shaders.


I do keep it on for touchpads, they are too small to used without it. But with a mouse with proper hand space, it’s just more consistent to have it off.


The most reliable stats would be the Steam hardware survey.


It’s not on the chart.


No


Yes. However, it’s still very notable that distros like Ubuntu have gone from 40+% to under 10%.


kurtjmac was one of the first (I’m not sure if the first) to start the journey. His journey is notable because he did not use the nether or any glitches and built up a community over those 14 years.


deleted by creator
You could run the game under Wayland before, but it was not default behavior nor provided as an option.
I used to force the game to use the Wayland version 3 years ago to work around a bug in GLFW that caused inputs to be ignored under X11, a video demonstrating the issue here: https://youtu.be/8h5Jif6zyDs.
But then Minecraft updated to use a fixed version of GLFW so I stopped needing to do so.