What’s the original strip about? Upselling something?
Elvith Ma'for
Former Reddfugee, found a new home on feddit.de. Server errors made me switch to discuss.tchncs.de. Now finally @ home on feddit.org.
Likes music, tech, programming, board games and video games. Oh… and coffee, lots of coffee!
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- 11 Posts
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I didn’t get mine to have less than about a second latency LOL
Elvith Ma'for@feddit.orgto
Gaming@lemmy.zip•If Valve creates an "entry point" for living room PCs, the console-beating Steam Machines will follow, argues Baldur's Gate 3's publishing directorEnglish
1·5 天前You can disable UAC (thinking practical, not necessarily security minded - but for an auto login w/o password, what’s security?)
Popups: yes. But then you’d need to actively use other software besides steam. Why would you do that, if using only a controller? Also that can happen in Linux, too. If you mean those desktop notifications - those should be silenced automagically when running games.
For the logoff or shutdown: Set or create
HKEY_CURRENT_USER\Control Panel\Desktop\AutoEndTasksto1to auto kill hanging/not ending processes automagically. Also you can useWaitToKillAppTimeoutthere to define how long windows should wait before killing the processes (in milliseconds).And regarding bitlocker after a bios update: why would you use bitlocker on such a machine (auto login on boot which would allow access to all files anyways)? Anyways, set or create
HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\BitLocker\PreventDeviceEncryptionto1to prevent bitlocker from running after an upgrade. With Pro, you could also leverage GPOs for that.At least for the new Steam Gamepad they announced trackpads to be able to control the mouse with the gamepad, so clicking away a popup or sich shouldn’t be a problem.
Elvith Ma'for@feddit.orgto
Gaming@lemmy.zip•If Valve creates an "entry point" for living room PCs, the console-beating Steam Machines will follow, argues Baldur's Gate 3's publishing directorEnglish
4·5 天前Any other Distribution and even Windows would work fine, as long as you set up passwordless autologon as a default user and then put Steam in Big Picture Mode as autostart.
Elvith Ma'for@feddit.orgto
News@lemmy.world•Donald Trump ‘blowing Bubba’ message in Epstein emails under scrutiny
10·8 天前Русский военный корабль, иди на хуй?
Also: Reminder to enable 2 factor authentication, of you haven’t.
Elvith Ma'for@feddit.orgto
Linux Gaming@lemmy.world•Eurogamer asked Valve if there had been any progress in helping games requiring kernel-level anti-cheat, with Valve responding that the Steam Machine's expected focus on multiplayer gaming could encouEnglish
10·9 天前Some things are harder, but for starters a few ideas:
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Either check that the reported positions of players, their movement speed, etc are consistent to what the game would allow you to do (don’t fly, don’t go faster, don’t go through walls,…) or only accept player input, process it server side and then send positions etc back to the client. (You can do some local interpolation, but the server wins, when there’s a miss match). That should get rid of flying, no clip, teleportation, evasion of projectiles, … You can also analyze the inputs for abnormal behavior like the precision with which you aim for the (center of) the head, aiming through walls, etc.
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Do all hitscan and projectiles etc. server side. Never let clients report that they’re hitting other players. This is calculated on the server.
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Do only report other player positions when they’re on screen or almost on screen. If the client doesn’t know where the enemies are, wallhacks are impossible or harder (note that some information may be transferred to the client for the sake of spatial audio etc!)
And so on. Do not, never ever, rely on client side data or validation. If a cheat program can alter the client, it can alter the data it sends. How do you ensure, that the client is actually official and “your code”, when it can tell you anything it wants to tell you? You can only make it harder for others to impersonate your client, but never impossible. Especially on PC, when you can execute just about any code you want?
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Elvith Ma'for@feddit.orgto
news@lemmings.world•Trump Promises a $2,000 Tariff Dividend Payout to All Americans: ‘We Are Taking in Trillions of Dollars!’English
1·13 天前Missing in step 4: Also scan their photos on the ID to check their appearance and skin color. Review every ID with AI to check for “non-Americans” to mark them for deportation.
Watch out to not accidentally make a typo and change a vowel. Otherwise pacman will be upset and sabotage your install.
Elvith Ma'for@feddit.orgto
News@lemmy.world•The FAA is set to start cutting flights to contend with delays and staffing shortages
9·16 天前So also cancel ALL cargo flights. Got it.
No, that’s just another hypothetical app that you’re using a reverse proxy for. I just included it to show how you can also set settings for a single subdomain/reverse proxy entry that isn’t used globally on all domains that get served. I used a hypothetical REST API that needs a CORS Header that other apps don’t need (or maybe serve themselves).
admin offdisables Caddy’s admin interface (which shouldn’t be public and if you’re using config files this usually isn’t needed. So just a bit of gardening)serverssets some general server options.and then I just inserted several blocks that each define a reverse proxy to a different app / backend to show that you can just dump them all in a single Caddyfile. And the last example to show that you can set specific settings only for a specific subdomain instead of globally. As I set headers mostly used by REST APIs, I just called that
api.example.cominstead ofapp3.example.com.
Probably something something something this?

If you like, I can send you an example of the Caddyfiles, that I’m using (I used the import directive to split every service into its own Caddyfiles, you could just copy and paste everything in the same file). It will take a few hours until I get home, though.
But basically you can just put every subdomain and it’s target in a separate block and the add some things globally (e.g. passing the original IP, switching off the admin API of Caddy,…)
Something like this should work:
admin off servers { client_ip_headers X-Forwarded-For X-Real-IP } app.example.com { reverse_proxy 127.0.0.1:8080 } app2.example.com { reverse_proxy 127.0.0.1:8081 } api.example.com { reverse_proxy 127.0.0.1:8082 header { Access-Control-Allow-Methods "GET, OPTIONS" Access-Control-Allow-Origin "*" } }














>:-(