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Joined 2 年前
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Cake day: 2023年6月8日

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  • I’m from the 90s Internet. Geocities. Tripod. Webrings. My awesome gothy co-worker staying late after work to update her vampire fan-fiction site because hardly anyone had a computer and the boss let her use the company’s windows 95 machine.

    We are categorically lazier as a culture now than then. I expect things to enshittify further until we collectively take responsibility and accountability for our own culture, engagement and entertainment online. As we used to. We need more stupid web tricks, this place used to have all sorts of public art and weird monuments to human quirkiness.

    Until they take away from us the ability to purchase a 10$ domain, use DNS, and make HTML forbidden knowledge, anyone can be out there contributing. I realize, however, that most will not; I’ve recently started getting wide eyed stares of amazement because I have my own domain and use it for my email address, so we seem to be sliding further…

    Not sure how we fix this.


  • It’s most similar to factorio imo, but has a bit more depth to it (though both have depth in different areas). There’s a bit more emphasis on the 3rd dimension in the gameplay than factorio, and less than satisfactory. I think it threads the needle between the 2: more orderly than satisfactory, more chaotic than factorio.

    One you convert a star system into a Dyson sphere, you gotta get FTL, there’s MOAR STARS to sphere up.

    My favorite thing to do was to make Faberge egg style spheres around my systems.

    Also: mecha.

    Of note: I played this some time ago, and there wasn’t an adversary system in it yet. I see they have added one so, cool, but I don’t have any opinions to add about it’s quality and effects on gameplay. It was fun enough for me on “passive robot star farmer” mode, and remains one of the few games where I took a screenshot of how cool I thought something looked.