I feel like every company is taking advantage of the mass layoffs going on everywhere, which lets their own layoffs get lost in the news of endless layoffs. I think theyre simply laying off staff just to save on labor costs.
Isn’t it one of the quickest ways to increase profits in the short term? If they’re not essential and you have a quarterly profit report coming up…
Yeah. Corporate at my work is always looking to keep labor costs at a minimum because its “easy to control”. Yeah, it saves money, but it’s so damned shortsighted.
Many many years ago, I read an article that said making a game world like the kind you see in grand theft auto would become so expensive that game companies would all start sharing the same maps for different projects, keeping costs low and splitting the profits.
Well, they were right about the costs becoming too high, but we’re wrong about companies sharing resources between one another.
They’d rather make nothing, then make something for just a little less profit.
I don’t understand how it can get more expensive, let alone prohibitively expensive. Is it things like increasing costs of buying the engines to make the games from things like Unreal or something? I would have thought that building more helps develop the tools and skills to make it quicker and better next time.