What of my collection of cheese wheels and sweet rolls?!
Or all my ammo?
Do you mean I can’t just pause a street brawl to eat 8 bags of flour and a wheel of cheese to restore some health before continuing to fight?
My head canon for pause menus is that time continued as normal from the npcs perspective and I just ate food so fast I broke the laws of physics
As for bread healing stab wounds well it was just really delicious bread
I ran into this T-shirt at a con recently.
I needs it
Weight systems like Skyrim are pointless time sinks. They’re not realistic, it just means you have to spend far too much time micromanaging your inventory as a basic game mechanic.
This might be my only complaint about Baldur’s Gate 3. In my (extensive) dnd experience, encumberance is usually the first rule that gets thrown away for being unfun.
yeah, but they have an easy instant right click to send to camp button. it’s really not a hindrance.
I disagree. It’s still a bunch of unnecessary menu management time, especially if you’re running a low STR party. That being said, I have over 650 hours in the game so it definitely didn’t ruin it for me.
The inventory management in general was clunky and pita to use for a game from 24’
Aye, the inventory is borked. They should have used the inventory slot limitation as well as weight, just like in the real baldur’s gate games!
Were you carrying around 1000 camp supplies, 8 looted swords, 35 potions, and 2 suits of plate armour by any chance? ;)
Obviously, yes. Lol.
What a coincidence, that’s the exact kit I equipped Laezel with.
I feel like Valheim really nailed this system. The weight restriction (along with portal restrictions) encourages building a base in a good spot and make an infrastructure of paths and canals in order to make resource harvesting easier and faster. I have spent many hours just digging out canals to allow boat transportation instead of taking 5 minute deviations. Also it encourages constructing bases in tougher locations to save time on transportation. Without the weight limit I feel like the game would lose so much of the encouragement to make awesome bases.
Maybe it was CS Lewis who argued that fairy tales are a less dangerous kind of fiction than real-life setting fiction. Nobody really thinks talking dogs and dragons are coming to their schools, after all. It’s safe because it’s not pushing unrealistic expectations about how the world works.
That’s a really solid argument coming from a Christian apologist.
This could give a realistic idea of carrying capacity: The evolution of military kit – the equipment of Britains soldiers from the 11th century to today | the vintage news.com
11th century:
2014:
Hell yeah learned a thing.
Stalker was good for this, realistic weight allowances, the more you carried the quicker your stamina went dien until you couldn’t jump and then couldn’t walk.
And how many dirt blocks you can carry
I’ve got three buckets of water in my backpack!
They’re learning TOTAL nonsense…
Like that perseverance and effort lead to success and reward.
And unless they are playing souls like games, the apparent skill progression is falsely inflated by enemy difficulty decreasing each attempt.
I have a sword (tbh it’s kind of Spanish mall ninja shit, if the mall was a factory catering to tourists who want sharp souvenirs) and it’s not even that big, but it’s heavy. I know how many swords I can carry and the answer is one until I get tired. Then none.
Is this why zoomers grew up with 2 guns shooters?
That is nothing compared to the fact you could place a ten full large backpacks inside one glowing knapsack on a mud and it wouldn’t affect you stamina at all.
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omega vanitas enters the chat
“yes this piece of paper and the full body armor take up the same amount of space”
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