Even for like 20 years after mousing became the primary interface, you could still navigate much faster using keyboard shortcuts / accelerator keys. Application designers no longer consider that feature. Now you are obliged to constantly take your fingers off home position, find the mouse, move it 3cm, aim it carefully, click, and move your hand back to home position, an operation taking a couple of seconds or more, when the equivalent keyboard commands could have been issued in a couple hundred milliseconds.
I don’t think mice were a mistake, but they’re worse for most of the tasks I do. I’m a software engineer and I suck at art, so I just need to write, compile, and test code.
There are some things a mouse is way better for:
drawing (well, a drawing tablet is better)
3d modeling
editing photos
first person shooters (KB works fine for OG Doom though)
bulk file operations (a decent KB interface could work though)
But for almost everything else, I prefer a keyboard.
And while we’re on a tangent, I hate WASD, why shift my fingers over from the normal home row position? It should be ESDF, which feels way more natural…
Thanks, I got you beat on ESDF though because i’m a RDFG man, since playing counter strike 1.6. With WASD they usually put crouch or something on ctrl but my pinky has a hard time stretching down there, but on RDFG my pinky has easy access to QW AS ZX, and tab caps and shift with a little stretch. It’s come in handy when playing games with a lot of keybinds.
What pisses me off even more is many games bind to the letter instead of physical key position (e.g. key code), so alternative layouts get a big middle finger. I use Dvorak, and I’ve quit fighting and just switch to QWERTY for games.
I don’t have a problem with hitting control (I guess I have big hands), but I totally agree that default key binds largely suck. I wish games came with a handful of popular ones, and bound to key codes so hs Dvorak users (or international users) didn’t have to keep switching to QWERTY.
I always rebind to ESDF if the game doesn’t do stupid things preventing it from being practical. The addition of the 1QAZ strip being available to the pinky is a killer feature all on its own. I typically use that for weapon switching, instead of having to stretch up to 1234 and take my fingers off the movement keys.
Tablets are better than mice at drawing, modelling, and photo editing. Mice are good for first person shooters. Game controllers are better for most other games. You can mouse in dired-mode i guess, if you’re a casual.
The problem is they generally use E and F for something, which results in a cascade of rebinding.
And yeah, tablets are better, but they’re also more expensive and don’t do other mice things. For how rarely I do 3D modeling and whatnot (pretty rare), making sure my mouse has a middle button is plenty.
And yeah, I much prefer controller, even for FPS since I don’t play competitively (even then, I’ve seen awesome videos about gyro aiming).
E and F is certainly is a problem, but developing your own custom key map is almost always part of a larger process of becoming more effective anyway. Typically I start by just moving all left-hand bindings right by one key.
I feel like the mouse is a good generalist, jack of all trades input device, but outside of fps, I feel that any task that quote requires unquote a mouse is done better with a tablet. They are of equivalent price, honestly. Mice are not cheap, tablets are not expensive.
Right now I am using voice dictation because it is better than typing on a phone, but oh my God it sucks so bad.
I generally don’t play the same game consistently and rarely spend more than 40 hours (usually 10-15) in a given game. For most of the games I spend more time in, it’s either mouse driven (most strategy games) or I use a controller (most third person/top down games). And for the few I play that use WASD, my kids also play on my computer (e.g. Minecraft).
So I just don’t edit keybindings very often. I actually sometimes avoid playing WASD games because fixing the keys is a pain, especially when some games don’t update the in-game hints or don’t warm when there’s a collision (silently unbinds the key). It’s annoying and I don’t understand why it was ever a thing.
That functionality (first necessary, then required by guidelines, then expected, and then still usual) disciplined UI designers to make things doable in a clear sequence of actions.
Now they think any ape can make a UI if it knows the new shiny buzzwords like “material design” or “air” or whatever. And they do! Except humans can’t use those UIs.
BTW, about their “air”. One can look at ancient UI paradigms, specifically SunView, OpenLook and Motif (I’m currently excited about Sun history again), Windows 3.*, and also Win9x (with WinXP being more or less inside the same paradigm). And one can see that of these only Motif had anything resembling their “air”. And Motif is generally considered clunky and less usable than the rest of the mentioned (I personally consider OpenLook the best), but compared to modern UIs even Motif does that “air” part the way it seems to make some sense, and feels less clunky, making me wonder how is that even possible.
FFS, modern UI designers don’t even think it’s necessary to clearly and consistently separate buttons and links from text.
And also - freedom in Web and UI design has proven to be a mistake. UIs should be native. Web browsers should display pages adaptively (we have such and such blocks of text and such and such links), their appearance should be decided on the client and be native too, except pictures. Gemini is the right way to go for the Web.
Sounds like I’m glad “home row” style typing fell out of favour. It may be the theoretically fastest way to type eventually, but it seems to lead to pretty rigid behaviour. Adapting to new things as they come along and changing your flow to move with them instead of against them is just a much more comfortable way to live. Even if I only type 80% as fast.
I have no idea what you mean by “fell out of favour”. Does your keyboard not have pips on F and J? People still touch type. Dunno what to tell you.
You’re getting hung up on “home row”. You still have to move your hand from the keyboard to the mouse and back. It’s the same problem, whether or not you know how to type well and stare at your hands, except now you have to add steps for “look at the screen” and “look back at your hands”.
Fell out of favour in that it isn’t taught as “the correct way to type” any more. Largely because most devices you type on now wouldn’t even have physical keys. So learning home row typing for the occasional time the thing you are typing on is a physical full sized keyboard just disrupts the flow of everything else.
Being perfectly optimal isn’t as productive as it feels, especially when it leads to resistance to change and adapt.
I hated when mice became the primary interface to computers, and I still do.
tell me you use i3 without telling me you use i3
You have passed the test. We can be friends.
Is this for real?
Even for like 20 years after mousing became the primary interface, you could still navigate much faster using keyboard shortcuts / accelerator keys. Application designers no longer consider that feature. Now you are obliged to constantly take your fingers off home position, find the mouse, move it 3cm, aim it carefully, click, and move your hand back to home position, an operation taking a couple of seconds or more, when the equivalent keyboard commands could have been issued in a couple hundred milliseconds.
I love how deeply nerdy Lemmy is. I’m a bit of a nerd but I’m not “mice were a mistake” nerd.
I don’t think mice were a mistake, but they’re worse for most of the tasks I do. I’m a software engineer and I suck at art, so I just need to write, compile, and test code.
There are some things a mouse is way better for:
But for almost everything else, I prefer a keyboard.
And while we’re on a tangent, I hate WASD, why shift my fingers over from the normal home row position? It should be ESDF, which feels way more natural…
Thanks, I got you beat on ESDF though because i’m a RDFG man, since playing counter strike 1.6. With WASD they usually put crouch or something on ctrl but my pinky has a hard time stretching down there, but on RDFG my pinky has easy access to QW AS ZX, and tab caps and shift with a little stretch. It’s come in handy when playing games with a lot of keybinds.
Pfff, minutes after trying to minimize your nerdiness, you post this confession.
What pisses me off even more is many games bind to the letter instead of physical key position (e.g. key code), so alternative layouts get a big middle finger. I use Dvorak, and I’ve quit fighting and just switch to QWERTY for games.
I don’t have a problem with hitting control (I guess I have big hands), but I totally agree that default key binds largely suck. I wish games came with a handful of popular ones, and bound to key codes so hs Dvorak users (or international users) didn’t have to keep switching to QWERTY.
That feel when you switch languages to chat and the hotkeys don’t work
Yup. My SO speaks another language, so we absolutely feel this.
I always rebind to ESDF if the game doesn’t do stupid things preventing it from being practical. The addition of the 1QAZ strip being available to the pinky is a killer feature all on its own. I typically use that for weapon switching, instead of having to stretch up to 1234 and take my fingers off the movement keys.
Tablets are better than mice at drawing, modelling, and photo editing. Mice are good for first person shooters. Game controllers are better for most other games. You can mouse in
dired-mode
i guess, if you’re a casual.The problem is they generally use E and F for something, which results in a cascade of rebinding.
And yeah, tablets are better, but they’re also more expensive and don’t do other mice things. For how rarely I do 3D modeling and whatnot (pretty rare), making sure my mouse has a middle button is plenty.
And yeah, I much prefer controller, even for FPS since I don’t play competitively (even then, I’ve seen awesome videos about gyro aiming).
E and F is certainly is a problem, but developing your own custom key map is almost always part of a larger process of becoming more effective anyway. Typically I start by just moving all left-hand bindings right by one key.
I feel like the mouse is a good generalist, jack of all trades input device, but outside of fps, I feel that any task that quote requires unquote a mouse is done better with a tablet. They are of equivalent price, honestly. Mice are not cheap, tablets are not expensive.
Right now I am using voice dictation because it is better than typing on a phone, but oh my God it sucks so bad.
I generally don’t play the same game consistently and rarely spend more than 40 hours (usually 10-15) in a given game. For most of the games I spend more time in, it’s either mouse driven (most strategy games) or I use a controller (most third person/top down games). And for the few I play that use WASD, my kids also play on my computer (e.g. Minecraft).
So I just don’t edit keybindings very often. I actually sometimes avoid playing WASD games because fixing the keys is a pain, especially when some games don’t update the in-game hints or don’t warm when there’s a collision (silently unbinds the key). It’s annoying and I don’t understand why it was ever a thing.
That functionality (first necessary, then required by guidelines, then expected, and then still usual) disciplined UI designers to make things doable in a clear sequence of actions.
Now they think any ape can make a UI if it knows the new shiny buzzwords like “material design” or “air” or whatever. And they do! Except humans can’t use those UIs.
BTW, about their “air”. One can look at ancient UI paradigms, specifically SunView, OpenLook and Motif (I’m currently excited about Sun history again), Windows 3.*, and also Win9x (with WinXP being more or less inside the same paradigm). And one can see that of these only Motif had anything resembling their “air”. And Motif is generally considered clunky and less usable than the rest of the mentioned (I personally consider OpenLook the best), but compared to modern UIs even Motif does that “air” part the way it seems to make some sense, and feels less clunky, making me wonder how is that even possible.
FFS, modern UI designers don’t even think it’s necessary to clearly and consistently separate buttons and links from text.
And also - freedom in Web and UI design has proven to be a mistake. UIs should be native. Web browsers should display pages adaptively (we have such and such blocks of text and such and such links), their appearance should be decided on the client and be native too, except pictures. Gemini is the right way to go for the Web.
So I see you clearly haven’t heard of i3, sway or hyperland …
Sounds like I’m glad “home row” style typing fell out of favour. It may be the theoretically fastest way to type eventually, but it seems to lead to pretty rigid behaviour. Adapting to new things as they come along and changing your flow to move with them instead of against them is just a much more comfortable way to live. Even if I only type 80% as fast.
I have no idea what you mean by “fell out of favour”. Does your keyboard not have pips on F and J? People still touch type. Dunno what to tell you.
You’re getting hung up on “home row”. You still have to move your hand from the keyboard to the mouse and back. It’s the same problem, whether or not you know how to type well and stare at your hands, except now you have to add steps for “look at the screen” and “look back at your hands”.
Fell out of favour in that it isn’t taught as “the correct way to type” any more. Largely because most devices you type on now wouldn’t even have physical keys. So learning home row typing for the occasional time the thing you are typing on is a physical full sized keyboard just disrupts the flow of everything else.
Being perfectly optimal isn’t as productive as it feels, especially when it leads to resistance to change and adapt.
Home row is absolutely still taught as the “correct” way to type. Source: kids are in elementary school