Hemingways_Shotgun

  • 26 Posts
  • 1.39K Comments
Joined 3 years ago
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Cake day: June 7th, 2023

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  • I get zero fulfillment from manually solving merge conflicts, setting up someone’s fragile idea of a config, or other tedious stuff like that

    For sure. And it’s tedious crap like that where A.I can have a limited scope of usefullness. I WANT A.I. to handle all the boring shit so that I can get on with doing the creative side of programming. But CEO’s want it exactly the other way around. Rather than A.I. being your assistant, you become its assistant, it’s proof reader.

    I will happily plug a snippet of code into an AI if it’s not working and I need a second set of eyes on it to see where I missed a goddamned colon. But that’s as far as it ever should go. I don’t want it writing code for me, but it can make a pretty good proof-reader so that I can solve an issue and get on with writing faster.


  • I don’t think this is morally right but this is the wider problem of which overreliance on AI is merely one expression I think

    Oh absolutely. Corporations shoving AI down our throats is a symptom of a much wider problem for sure. It’s just the latest tool in the age old mantra that states that “In order to increase profit, you can either make more or spend less.”

    Somewhere in around the 80’s, corporations realized that labour was their largest expense, and from that point on, employees became just another line item on a spreadsheet. Something to be managed and minimized as much as possible. They try to squeeze that labour metric down as much as possible to achieve more profit without having to increase revenue at the same time, thereby making the stock price rise.

    Humans stopped being an equation in business a long long time ago.


  • 100% I believe the exact same thing. If a person commisions a painting, but the painter is a computer, it doesn’t transfer the title of “artist” onto the person who commisioned the painting.

    They want credit for their “creative work” when really all they are is a middle manager with no actual employees.

    How long do those middle-management chucklefucks think it’ll be before CEO’s realize that they can just ask the computer themselves?




  • Why is it so hard for these idiots to grasp that the process of actually making something yourself IS THE FULFILLING PART.

    It’s not the end result that is where the fulfillment comes in when I’m programming something or writing something; it’s the knowledge that I MADE IT and as a result I have now accomplished something. If you tell an LLM what to do and they do it, you haven’t accomplished anything. You haven’t earned it and you have no right to be proud of it.

    Hell, if an LLM came about that could mow my damn lawn so that I could spend more time writing and programming and 3D modelling and video editing, etc… than hot damn…THAT would be something I would pay for.

    At what point did the adage “It’s not the destination, it’s the journey” cease being meaningful to these morons?




  • Impossible to answer. There’s a lot of different variations of “Favourite”.

    • Favourite comfort show: (ie…rewatchability) Star Trek: TNG. Honourable Mention goes to Quantum Leap.

    • Favourite Drama to rewatch an entire series once a year of so: Battlestar Galactic Remake.

    • Favourite Comedy of all time (similar to comfort show…what’s the comedy I can just pop in a random episode of and enjoy): Night Court (The original one) with honourable mentions to Community and How I Met Your Mother.

    No one of those three beats the other two. They just exist in different worlds.



    • Syndicate (loved), Black Flag (Fun to be a pirate, fun story, but again…that same gameplay loop)

    • Original Assassin’s Creed (I recognize its groundbreaking nature for its time, but found it kind of underwhelming),

    • Rogue (got it for free at some point…don’t know where or when or how. But found it similar to Black Flag; fun to be a pirate, but the same gameplay loop)

    • When I had Game Pass, I also took stabs at Origins and Oddysey.

    I think anyone can recognize the loop I’m talking about. Go into an area. find a point that let’s you sync a bunch of little mini games (in AC it’s syncing from high points, in Watchdogs it’s hacking towers, etc…) Then you just randomly do enough side-plot and main plot missions and kill the sub-bosses until you “control” that part of the map and then do it again. Every game. Every Franchise. They all follow the same loop.

    It’s only when a game adds something somewhat different to the equation (a grappling hook in Syndicate and a train that is constantly looping through the city or sailing a pirate ship in Black Flag) that it has any sort of novelty for me.

    Those cheeky buggars have made the same basic game for over a decade just by changing time periods and art assets.





  • Bullshit.

    Scientists have known for years now that the earth can support far more than our current population, and that’s WITH our current technology. The primary issue isn’t the earth’s carrying capacity, it’s the distribution, political and economic systems we use to manage that carrying capacity.

    To put it bluntly, we have more than enough resources to feed everyone without terrorizing the environment, but we’d rather let people starve and die homeless than give those resources away for no profit.

    Population isn’t the problem. Capitalism is the problem.





  • I’ve always had trouble getting into the Assassin’s Creed games, even though as a history buff they should be right up my alley. There’s something about the Ubisoft generic play-loop that bores me after a certain amount of time. ( I have that same issue with the Total War series…love history, so I should love those games, but for some reason they just don’t click with me).

    Weirdly enough, the only AC game that has really clicked with me is (AFAIK) one of the least popular ones, and that’s Syndicate. I think it’s because the setting. Victorian London had a lot of verticality from the various buildings that allowed a very spider-man like experience.