Videos games aren’t supposed to be realistic. I’m not supposed to put myself in the position of a real socom or seal or delta or recons or X18 for that matter. I don’t want to.play a video game that represents reality. That’s not what video games are about. Video games are supposed to be void of reality. Destiny, baldurs gate, elder scrolls, Mario, metal gear, etc… That’s what video gaming is supposed to be. Not real situations that could/would occur like call of duty. CoD is a garbage game and it’s offensive for them to remaster the bullshit and then expect people to pay for the bullshit that they couldn’t justify having paid for when the game(s] was first released. Do not fall for the Microsoft trap

  • callouscomic@lemm.ee
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    1 month ago

    Ehh, those military shooters like Socom and Call of Duty are also fantasy. Your average soldier isn’t doing any of that shit. They’re probably guarding base parking lots or mowing the base golf course.

    • sp3tr4l@lemmy.zip
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      1 month ago

      Yeah, CoD is not realistic in terms of ‘how things work’, it only has a realistic aesthetic.

      Try playing Arma with a whole bunch of realism mods.

      Oh, you have an rpg, 2 extra rounds for it and a PKM, 600 rounds of ammo, and the tripod you you have to set it up on…?

      … and you decided to sprint a mile across field?

      Congratulations! You had a heart attack and died at about the half mile mark. Your respawn time is 15 minutes.

      Of course most people enjoy a more casual experience, a more streamlined, less technical one, but there are dedicated fanbases for people that love the intricacies of stupendously detailed shooters.

      • Mac@mander.xyz
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        1 month ago

        Respawn time? Nah there should be a milsim where upon death you get permabanned.

        • sp3tr4l@lemmy.zip
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          1 month ago

          I mean, there are some milsim servers/groups/events that just don’t let you respawn. Its usually just changing a value for respawn time or a bit of a modified server set up.

          In my experience its more common for that to happen in a combat flight sim, or naval sim.

          But also: Counter Strike and many many other games and game modes still function on a repeating round based system where there is no respawning in a round.

          Fucking Space Station 13 and Barotrauma work that way, last I checked. Well… barring a crazed geneticist revives you as a frankenstein monster zombie or something.

          The only game I can think of that you can truly only play once was some old, narrative driven flash game where no matter what you do, the world ends… but it has many different possible endings depending on what you do and say… but it would either use your ip or a cookie or something to register when you’d hit one ending, and if you ever came back to it, it would just be the specific ‘game over’ you got.

  • SomeGuy69@lemmy.world
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    1 month ago

    Got to upvote this opinion, because it’s unpopular and wrong.

    I had a very long explanation ready but I didn’t feel like bothering people to read all this, so in short:

    Look up what suspension of disbelief is. Try to show empathy towards people who can immerse themselves into a game because it looks as realistic as possible. Accept that games are as diverse as other forms of art and understand that you are just showing preferences, that doesn’t mean the other form is wrong. Don’t pick something like CoD as a measure for anything other than pure greed.

    Large game publisher are not your friends, they only want your money. The realism approach isn’t wrong, it’s the consumers who buy the shit games. The graphics of the game don’t matter, it’s what companies can get away with and so they’ll repeat it.

    • EABOD25@lemm.eeOP
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      1 month ago

      Why do people who can immerse need empathy? I know exactly what you’re saying and I get that you’re essentially saying “let people like what they want to like” and I’m not stopping anyone from doing that. But this is just my opinion. My opinion doesn’t change anyone’s life, and isn’t that the point?

      • Vaquedoso@lemmy.world
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        1 month ago

        To answer your first question first, empathy is a social skill and if you truly want to understand other people’s opinions, it’s a skill you must hone. No one is saying you must be empathic, but if you want to truly get why some people like it more when they can immerse themselves in a piece of art, then you do need to be able to try to walk in their shoes.
        Regarding your second point, you framed the original post as a fact of life and not an opinion (‘games are not supposed to be realistic’ vs ‘i think games shouldn’t be realistic’) so don’t be surprised when people argue against your opinion as if it were fact.

          • Vaquedoso@lemmy.world
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            1 month ago

            Yeah, which invites people to discuss and to offer counter-arguments. So why are you on the defensive about it? When you open up a topic for discussion and people have a different opinion than you, usually instead of resorting to ‘is my opinion, deal with it’, people often offer a footing for their argument to stand on.

            • EABOD25@lemm.eeOP
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              1 month ago

              You accused me of claiming something as a fact of life. I’m defensive because it seems you misunderstood my intentions and have criticized me upon that misunderstanding. You aren’t expressing a counter argument, you’re expressing an accusation

              • Vaquedoso@lemmy.world
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                1 month ago

                I expressed my counter argument in my first comment. You then replied with a non-answer, trying to justify your lack of argument with the community name.
                And let me be clear, I’m not criticizing you, I’m criticizing your debating. You started the original post making an assumption and stating it as fact while failing to provide a compelling argument to back it up, so when people inevitably try to discuss it, you did hide behind the curtain of ‘it’s my opinion, I’m not harming anyone’. Which makes it the more ironic when you brought to attention the community name in response to me calling you out.

                • EABOD25@lemm.eeOP
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                  1 month ago

                  You claimed I regarded my post as a fact. That is not true. Observing the community I posted it in, proves otherwise and you have built an argument under the assumption that I believe it’s a fact. It’s not my problem that you wonder into a community with “opinion” in the name and think people who post here believe life should change for what they say. You take yourself way too serious

  • Lvxferre@mander.xyz
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    1 month ago

    Upvoted as unpopular. I disagree with it though.

    The problem is not with players complaining about what they believe to be lack of realism in games. It’s instead that game designers don’t dig further into those complains to know what exactly is wrong, and how to fix it: lack of internal consistency, limitations that feel unjustified, balance issues, etc.

  • dustyData@lemmy.world
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    1 month ago

    Stop playing AAA slop. There I fixed video games for you. To overfixate on the hype and marketing machine will only make you miserable and poison your brain with stupid ideas like “the problem with video games”. Video games are an extremely broad set of experiences. A digital implementation of a board game is a video game, and a painstakingly detailed simulation of the operations of an airliner down to waiting in real time for refuel is also a video game. And there’s an audience with taste for both and every other of the hundreds of genres that exist. A problem with one hyper specific genre of video games is not a problem with video games.

  • Wooki@lemmy.world
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    1 month ago

    video games aren’t meant to be realistic.

    There is an entire genre called Sims, short for simulation and everything in-between.

    Slow clap

  • Vaquedoso@lemmy.world
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    1 month ago

    I personally don’t enjoy games like COD, but it’s disingenuous to believe one of the most lucrative franchises to exist, played and enjoyed by billions worldwide, is garbage. You may not like it, but you can’t declare it a garbage game as it certainly has its appeal. Doing so reeks of ‘old-man-yelling-at-kids-to-get-off-his-lawn’.
    As for your other point, it is certainly an unpopular opinion. For a lot of people gaming is an escape from reality, yes, but video games as an artistic expression can also represent reality and even mirror it. I don’t know what you mean by ‘realism’; is it graphical fidelity? Is it mechanics and its level of abstraction to model our world? There is certainly a conversation to be had here, but I would say how closely a game should mirror real life should depend on what type of game we are talking about, after all.

  • Mr_Blott@feddit.uk
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    1 month ago

    First game I played was Icicle Works in 1984. Every game I played in the next thirty years I kept thinking “Man this game is good but I wish the graphics were more realistic”

    So no, terrible opinion, they’re only just getting there now

    Upvoted

  • seaQueue@lemmy.world
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    1 month ago

    But my gold pieces should have weight! It’s unrealistic that I can carry around 100k gold and 50+ sets of armor!

    /s

    I hate these people too. Make your own mods if you want to suffer, I certainly don’t. I’m more concerned that many RPGs devolve into Murder Hobo Simulator 2024 within an hour of starting, but hey, that’s games.

    • ByteOnBikes@slrpnk.net
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      1 month ago

      Someone made a comment about why we have inventory limits in Skyrim and Starfield. I grew up in the era where it was common to micromanage your inventory. There’s literally casual games of people organizing their Diablo 2-esque inventory.

      So it never crossed my mind why we have limits.

      After playing Elden Ring, I’m convinced.

      Inventory weight is really really stupid.